#FDEED6

Closest named color: Papaya Whip (#FFEFD5). oklch(95.5% 0.036 79.7), rgb(253, 238, 214).

Aa

Black text reads best on this color (18.37:1).

About this color

#FDEED6 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.036 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.004 away. Black text reads best on it, at 18.37:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.036)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.37:1
White text1.14:1

Values

HEX#FDEED6
RGBrgb(253, 238, 214)
HSLhsl(37, 91%, 92%)
OKLCHoklch(95.5% 0.036 79.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEED6 1.14:1 Fails Lc -7.8 Not readable
Black text on #FDEED6 18.37:1 AAA Lc 97.0 Preferred for body text
#FDEED6 text on white 1.14:1 Fails Lc 0.0 Not readable
#FDEED6 text on black 18.37:1 AAA Lc -97.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FDEED6

    oklch(95.5% 0.036 79.7)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200

    #E2D8C7

    oklch(88.6% 0.025 81.1)

  4. Step 300

    300

    #D0BEA0

    oklch(80.9% 0.045 80.5)

  5. Step 400

    400

    #B99C6C

    oklch(70.7% 0.073 79.7)

  6. Step 500

    500

    #A78343

    oklch(63.1% 0.093 80.1)

  7. Step 600

    600

    #926C21

    oklch(55.6% 0.101 80.3)

  8. Step 700

    700

    #7D5A12

    oklch(49.2% 0.095 79.9)

  9. Step 800

    800

    #654913

    oklch(42.6% 0.078 79.6)

  10. Step 900

    900

    #533E18

    oklch(37.8% 0.061 79.8)

  11. Step 950

    950

    #30240F

    oklch(26.9% 0.038 80)

Export this scale for Tailwind in the Tailwind colors tool

#FDEED6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5EED50.011
Deuteranopia (no green cones)#F9F1D70.009
Tritanopia (no blue cones)#FFE9E70.030
Achromatopsia (no color)#F0F0F00.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEED6

    #FDEED6

    oklch(95.5% 0.036 79.7)

  • #E8F1FF

    #E8F1FF

    oklch(95.6% 0.021 259.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEED6

    #FDEED6

    oklch(95.5% 0.036 79.7)

  • #FFECE1

    #FFECE1

    oklch(95.5% 0.025 52.2)

  • #F1F3D8

    #F1F3D8

    oklch(95.6% 0.036 110.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEED6

    #FDEED6

    oklch(95.5% 0.036 79.7)

  • #DFF4FF

    #DFF4FF

    oklch(95.5% 0.027 230.3)

  • #EFEEFF

    #EFEEFF

    oklch(95.5% 0.023 288.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEED6

    #FDEED6

    oklch(95.5% 0.036 79.7)

  • #D6F8F9

    #D6F8F9

    oklch(95.5% 0.035 198.8)

  • #FBE9FF

    #FBE9FF

    oklch(95.5% 0.035 320.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEED6

    #FDEED6

    oklch(95.5% 0.036 79.7)

  • #DAF8EC

    #DAF8EC

    oklch(95.4% 0.035 169.5)

  • #E8F1FF

    #E8F1FF

    oklch(95.6% 0.021 259.2)

  • #FFE9F3

    #FFE9F3

    oklch(95.4% 0.027 348.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEED6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEED6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.