#FDEED4

Closest named color: Papaya Whip (#FFEFD5). oklch(95.4% 0.038 81.5), rgb(253, 238, 212).

Aa

Black text reads best on this color (18.35:1).

About this color

#FDEED4 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.038 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.004 away. Black text reads best on it, at 18.35:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.35:1
White text1.14:1

Values

HEX#FDEED4
RGBrgb(253, 238, 212)
HSLhsl(38, 91%, 91%)
OKLCHoklch(95.4% 0.038 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEED4 1.14:1 Fails Lc -7.9 Not readable
Black text on #FDEED4 18.35:1 AAA Lc 96.9 Preferred for body text
#FDEED4 text on white 1.14:1 Fails Lc 0.0 Not readable
#FDEED4 text on black 18.35:1 AAA Lc -97.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FDEED4

    oklch(95.4% 0.038 81.5)

  2. Step 100

    100

    #EFE9E0

    oklch(93.6% 0.014 78.3)

  3. Step 200

    200

    #E2D8C6

    oklch(88.5% 0.027 82.4)

  4. Step 300

    300

    #D1BE9E

    oklch(80.9% 0.048 80.7)

  5. Step 400

    400

    #B99C68

    oklch(70.7% 0.077 81.5)

  6. Step 500

    500

    #A8833C

    oklch(63.1% 0.1 81.5)

  7. Step 600

    600

    #936C14

    oklch(55.7% 0.108 81.8)

  8. Step 700

    700

    #7D5A02

    oklch(49.1% 0.101 82)

  9. Step 800

    800

    #66490A

    oklch(42.6% 0.083 80.7)

  10. Step 900

    900

    #533E13

    oklch(37.8% 0.065 82.1)

  11. Step 950

    950

    #31240D

    oklch(27% 0.041 79.8)

Export this scale for Tailwind in the Tailwind colors tool

#FDEED4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5EDD20.012
Deuteranopia (no green cones)#F9F1D50.009
Tritanopia (no blue cones)#FFE9E70.032
Achromatopsia (no color)#F0F0F00.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEED4

    #FDEED4

    oklch(95.4% 0.038 81.5)

  • #E8F0FF

    #E8F0FF

    oklch(95.4% 0.022 263.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEED4

    #FDEED4

    oklch(95.4% 0.038 81.5)

  • #FFECE1

    #FFECE1

    oklch(95.5% 0.025 52.2)

  • #F0F3D6

    #F0F3D6

    oklch(95.4% 0.038 111.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEED4

    #FDEED4

    oklch(95.4% 0.038 81.5)

  • #DFF4FF

    #DFF4FF

    oklch(95.5% 0.027 230.3)

  • #F0EDFF

    #F0EDFF

    oklch(95.4% 0.024 293.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEED4

    #FDEED4

    oklch(95.4% 0.038 81.5)

  • #D4F8FB

    #D4F8FB

    oklch(95.4% 0.037 202.7)

  • #FCE8FF

    #FCE8FF

    oklch(95.4% 0.037 321.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEED4

    #FDEED4

    oklch(95.4% 0.038 81.5)

  • #D8F9ED

    #D8F9ED

    oklch(95.5% 0.038 171.6)

  • #E8F0FF

    #E8F0FF

    oklch(95.4% 0.022 263.2)

  • #FFE9F2

    #FFE9F2

    oklch(95.4% 0.027 350.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEED4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEED4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.