#FDEED0

Closest named color: Papaya Whip (#FFEFD5). oklch(95.3% 0.042 84.6), rgb(253, 238, 208).

Aa

Black text reads best on this color (18.31:1).

About this color

#FDEED0 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.042 and its hue 85°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.007 away. Black text reads best on it, at 18.31:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.31:1
White text1.14:1

Values

HEX#FDEED0
RGBrgb(253, 238, 208)
HSLhsl(40, 92%, 90%)
OKLCHoklch(95.3% 0.042 84.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDEED0 1.14:1 Fails Lc -8.0 Not readable
Black text on #FDEED0 18.31:1 AAA Lc 96.7 Preferred for body text
#FDEED0 text on white 1.14:1 Fails Lc 0.0 Not readable
#FDEED0 text on black 18.31:1 AAA Lc -97.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #FDEED0

    oklch(95.3% 0.042 84.6)

  3. Step 200

    200

    #E2D8C3

    oklch(88.5% 0.03 85.6)

  4. Step 300

    300

    #D1BE99

    oklch(80.8% 0.054 83.9)

  5. Step 400

    400

    #BA9C5F

    oklch(70.6% 0.087 84.1)

  6. Step 500

    500

    #A9832C

    oklch(63.1% 0.112 84.3)

  7. Step 600

    600

    #926D00

    oklch(55.7% 0.114 85)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #533E07

    oklch(37.7% 0.073 85.4)

  11. Step 950

    950

    #312408

    oklch(26.9% 0.046 83.5)

Export this scale for Tailwind in the Tailwind colors tool

#FDEED0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F6EDCE0.011
Deuteranopia (no green cones)#FAF1D10.008
Tritanopia (no blue cones)#FFE9E60.036
Achromatopsia (no color)#EFEFEF0.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDEED0

    #FDEED0

    oklch(95.3% 0.042 84.6)

  • #E8F0FF

    #E8F0FF

    oklch(95.4% 0.022 263.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDEED0

    #FDEED0

    oklch(95.3% 0.042 84.6)

  • #FFEBDF

    #FFEBDF

    oklch(95.3% 0.027 53.2)

  • #EEF3D3

    #EEF3D3

    oklch(95.2% 0.042 114.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDEED0

    #FDEED0

    oklch(95.3% 0.042 84.6)

  • #DFF3FF

    #DFF3FF

    oklch(95.3% 0.027 234)

  • #F0EDFF

    #F0EDFF

    oklch(95.4% 0.024 293.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDEED0

    #FDEED0

    oklch(95.3% 0.042 84.6)

  • #D0F9FD

    #D0F9FD

    oklch(95.5% 0.042 203.7)

  • #FEE7FF

    #FEE7FF

    oklch(95.3% 0.04 324.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDEED0

    #FDEED0

    oklch(95.3% 0.042 84.6)

  • #D3FAEE

    #D3FAEE

    oklch(95.4% 0.043 174.8)

  • #E8F0FF

    #E8F0FF

    oklch(95.4% 0.022 263.2)

  • #FFE9F0

    #FFE9F0

    oklch(95.4% 0.026 356.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDEED0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDEED0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.