#FDECD0

Closest named color: Blanched Almond (#FFEBCD). oklch(94.9% 0.041 80.3), rgb(253, 236, 208).

Aa

Black text reads best on this color (18.08:1).

About this color

#FDECD0 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.041 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.004 away. Black text reads best on it, at 18.08:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.041)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text18.08:1
White text1.16:1

Values

HEX#FDECD0
RGBrgb(253, 236, 208)
HSLhsl(37, 92%, 90%)
OKLCHoklch(94.9% 0.041 80.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDECD0 1.16:1 Fails Lc -9.0 Not readable
Black text on #FDECD0 18.08:1 AAA Lc 95.9 Preferred for body text
#FDECD0 text on white 1.16:1 Fails Lc 7.6 Not readable
#FDECD0 text on black 18.08:1 AAA Lc -96.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #FDECD0

    oklch(94.9% 0.041 80.3)

  3. Step 200

    200

    #E3D7C4

    oklch(88.4% 0.029 79.5)

  4. Step 300

    300

    #D3BE9B

    oklch(81% 0.053 80.4)

  5. Step 400

    400

    #BC9B62

    oklch(70.7% 0.084 80.4)

  6. Step 500

    500

    #AB8232

    oklch(63.2% 0.108 81)

  7. Step 600

    600

    #966A00

    oklch(55.5% 0.115 79.9)

  8. Step 700

    700

    #7E5900

    oklch(49% 0.101 80.5)

  9. Step 800

    800

    #684900

    oklch(42.8% 0.089 80.7)

  10. Step 900

    900

    #553D0C

    oklch(37.8% 0.071 80.5)

  11. Step 950

    950

    #32240A

    oklch(27.1% 0.045 80.2)

Export this scale for Tailwind in the Tailwind colors tool

#FDECD0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4EBCE0.013
Deuteranopia (no green cones)#F8F0D10.011
Tritanopia (no blue cones)#FFE7E40.034
Achromatopsia (no color)#EEEEEE0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDECD0

    #FDECD0

    oklch(94.9% 0.041 80.3)

  • #E5EFFF

    #E5EFFF

    oklch(94.9% 0.024 259.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDECD0

    #FDECD0

    oklch(94.9% 0.041 80.3)

  • #FFE9DE

    #FFE9DE

    oklch(94.9% 0.028 48.4)

  • #EFF1D2

    #EFF1D2

    oklch(94.9% 0.041 110.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDECD0

    #FDECD0

    oklch(94.9% 0.041 80.3)

  • #DBF3FF

    #DBF3FF

    oklch(95% 0.03 229.2)

  • #EEECFF

    #EEECFF

    oklch(95% 0.025 290.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDECD0

    #FDECD0

    oklch(94.9% 0.041 80.3)

  • #CFF7F9

    #CFF7F9

    oklch(94.9% 0.041 200.2)

  • #FBE6FF

    #FBE6FF

    oklch(94.9% 0.04 320.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDECD0

    #FDECD0

    oklch(94.9% 0.041 80.3)

  • #D4F8EA

    #D4F8EA

    oklch(95% 0.042 169.9)

  • #E5EFFF

    #E5EFFF

    oklch(94.9% 0.024 259.8)

  • #FFE7F1

    #FFE7F1

    oklch(95% 0.029 350.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDECD0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDECD0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.