#FDDFC8

Closest named color: Bisque (#FFE4C4). oklch(92.2% 0.045 59.7), rgb(253, 223, 200).

Aa

Black text reads best on this color (16.56:1).

About this color

#FDDFC8 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.045 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.016 away. Black text reads best on it, at 16.56:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.045)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.56:1
White text1.26:1

Values

HEX#FDDFC8
RGBrgb(253, 223, 200)
HSLhsl(26, 93%, 89%)
OKLCHoklch(92.2% 0.045 59.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDFC8 1.26:1 Fails Lc -15.3 Dividers and decoration only
Black text on #FDDFC8 16.56:1 AAA Lc 90.3 Preferred for body text
#FDDFC8 text on white 1.26:1 Fails Lc 13.3 Not readable
#FDDFC8 text on black 16.56:1 AAA Lc -90.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FDDFC8

    oklch(92.2% 0.045 59.7)

  3. Step 200

    200

    #EAD5C4

    oklch(88.6% 0.033 61.4)

  4. Step 300

    300

    #DEB89C

    oklch(80.9% 0.058 58.2)

  5. Step 400

    400

    #CC9364

    oklch(70.8% 0.093 60)

  6. Step 500

    500

    #BD7636

    oklch(63% 0.119 59.8)

  7. Step 600

    600

    #A95D05

    oklch(55.6% 0.13 59.3)

  8. Step 700

    700

    #8F4E00

    oklch(49.2% 0.115 60)

  9. Step 800

    800

    #763F02

    oklch(42.7% 0.1 59.2)

  10. Step 900

    900

    #5F360F

    oklch(37.7% 0.078 59.6)

  11. Step 950

    950

    #38200B

    oklch(27% 0.049 59.4)

Export this scale for Tailwind in the Tailwind colors tool

#FDDFC8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E1C70.029
Deuteranopia (no green cones)#EFE7C80.027
Tritanopia (no blue cones)#FFD9D90.032
Achromatopsia (no color)#E4E4E40.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDFC8

    #FDDFC8

    oklch(92.2% 0.045 59.7)

  • #CDEAFF

    #CDEAFF

    oklch(92.3% 0.042 239.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDFC8

    #FDDFC8

    oklch(92.2% 0.045 59.7)

  • #FFDCD6

    #FFDCD6

    oklch(92.2% 0.04 29.4)

  • #F1E5C4

    #F1E5C4

    oklch(92.3% 0.045 90.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDFC8

    #FDDFC8

    oklch(92.2% 0.045 59.7)

  • #C4EEF6

    #C4EEF6

    oklch(92.2% 0.045 210.5)

  • #DBE5FF

    #DBE5FF

    oklch(92.2% 0.037 268.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDFC8

    #FDDFC8

    oklch(92.2% 0.045 59.7)

  • #C6F0E6

    #C6F0E6

    oklch(92.3% 0.045 179.2)

  • #E9DFFF

    #E9DFFF

    oklch(92.1% 0.044 299.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDFC8

    #FDDFC8

    oklch(92.2% 0.045 59.7)

  • #D1EED6

    #D1EED6

    oklch(92.2% 0.044 150.3)

  • #CDEAFF

    #CDEAFF

    oklch(92.3% 0.042 239.4)

  • #F7DBF4

    #F7DBF4

    oklch(92.2% 0.045 329.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDFC8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDFC8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.