#FDDFC3

Closest named color: Bisque (#FFE4C4). oklch(92.1% 0.05 65.2), rgb(253, 223, 195).

Aa

Black text reads best on this color (16.51:1).

About this color

#FDDFC3 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.050 and its hue 65°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.013 away. Black text reads best on it, at 16.51:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.050)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.51:1
White text1.27:1

Values

HEX#FDDFC3
RGBrgb(253, 223, 195)
HSLhsl(29, 94%, 88%)
OKLCHoklch(92.1% 0.05 65.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDFC3 1.27:1 Fails Lc -15.5 Dividers and decoration only
Black text on #FDDFC3 16.51:1 AAA Lc 90.2 Preferred for body text
#FDDFC3 text on white 1.27:1 Fails Lc 13.4 Not readable
#FDDFC3 text on black 16.51:1 AAA Lc -90.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FDDFC3

    oklch(92.1% 0.05 65.2)

  3. Step 200

    200

    #EAD5C1

    oklch(88.5% 0.036 66)

  4. Step 300

    300

    #DEB995

    oklch(80.9% 0.064 65.9)

  5. Step 400

    400

    #CD9359

    oklch(70.8% 0.102 64.8)

  6. Step 500

    500

    #BE761F

    oklch(63% 0.13 65)

  7. Step 600

    600

    #A46100

    oklch(55.6% 0.125 64.9)

  8. Step 700

    700

    #8A5100

    oklch(49% 0.11 65.1)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #5F3600

    oklch(37.5% 0.084 65)

  11. Step 950

    950

    #382005

    oklch(26.9% 0.054 65.1)

Export this scale for Tailwind in the Tailwind colors tool

#FDDFC3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9E0C10.028
Deuteranopia (no green cones)#F0E7C30.026
Tritanopia (no blue cones)#FFD9D70.035
Achromatopsia (no color)#E4E4E40.050

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDFC3

    #FDDFC3

    oklch(92.1% 0.05 65.2)

  • #CFE9FF

    #CFE9FF

    oklch(92.2% 0.041 243.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDFC3

    #FDDFC3

    oklch(92.1% 0.05 65.2)

  • #FFDCD3

    #FFDCD3

    oklch(92.1% 0.041 34.8)

  • #EFE5C0

    #EFE5C0

    oklch(92% 0.05 94.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDFC3

    #FDDFC3

    oklch(92.1% 0.05 65.2)

  • #C0EEFA

    #C0EEFA

    oklch(92.1% 0.05 215.4)

  • #DDE4FF

    #DDE4FF

    oklch(92.2% 0.038 274.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDFC3

    #FDDFC3

    oklch(92.1% 0.05 65.2)

  • #C1F0E9

    #C1F0E9

    oklch(92% 0.049 185.3)

  • #ECDEFF

    #ECDEFF

    oklch(92.2% 0.047 304.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDFC3

    #FDDFC3

    oklch(92.1% 0.05 65.2)

  • #CCEFD7

    #CCEFD7

    oklch(92% 0.049 155.4)

  • #CFE9FF

    #CFE9FF

    oklch(92.2% 0.041 243.7)

  • #FBD9F2

    #FBD9F2

    oklch(92.1% 0.05 335.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDFC3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDFC3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.