#FDDED0

Closest named color: Apricot (#FFE5D9). oklch(92.2% 0.039 45.8), rgb(253, 222, 208).

Aa

Black text reads best on this color (16.53:1).

About this color

#FDDED0 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.039 and its hue 46°. Its hue sits on the warm side of the wheel. The nearest named color is Apricot (#FFE5D9), ΔE 0.018 away. Black text reads best on it, at 16.53:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.039)
Temperaturewarm
Nearest nameApricot (#FFE5D9)
Black text16.53:1
White text1.26:1

Values

HEX#FDDED0
RGBrgb(253, 222, 208)
HSLhsl(19, 92%, 90%)
OKLCHoklch(92.2% 0.039 45.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDED0 1.26:1 Fails Lc -15.5 Dividers and decoration only
Black text on #FDDED0 16.53:1 AAA Lc 90.2 Preferred for body text
#FDDED0 text on white 1.26:1 Fails Lc 13.4 Not readable
#FDDED0 text on black 16.53:1 AAA Lc -90.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F2

    oklch(97.1% 0.007 39.5)

  2. Step 100

    100 (this color)

    #FDDED0

    oklch(92.2% 0.039 45.8)

  3. Step 200

    200

    #EAD4CA

    oklch(88.5% 0.028 46.1)

  4. Step 300

    300

    #DDB7A6

    oklch(80.8% 0.05 45.4)

  5. Step 400

    400

    #CB9176

    oklch(70.7% 0.08 45.9)

  6. Step 500

    500

    #BD7552

    oklch(63.2% 0.103 46.3)

  7. Step 600

    600

    #A85C36

    oklch(55.6% 0.112 46)

  8. Step 700

    700

    #904B29

    oklch(49.1% 0.104 45.5)

  9. Step 800

    800

    #753E23

    oklch(42.7% 0.086 45.7)

  10. Step 900

    900

    #5F3521

    oklch(37.7% 0.068 45.5)

  11. Step 950

    950

    #381F14

    oklch(27% 0.044 44.2)

Export this scale for Tailwind in the Tailwind colors tool

#FDDED0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6E1CF0.032
Deuteranopia (no green cones)#EDE7D00.030
Tritanopia (no blue cones)#FFD9DA0.022
Achromatopsia (no color)#E4E4E40.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDED0

    #FDDED0

    oklch(92.2% 0.039 45.8)

  • #CBECFA

    #CBECFA

    oklch(92.4% 0.039 225.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDED0

    #FDDED0

    oklch(92.2% 0.039 45.8)

  • #FFDBDD

    #FFDBDD

    oklch(92.2% 0.04 14.1)

  • #F5E2C9

    #F5E2C9

    oklch(92.2% 0.039 74.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDED0

    #FDDED0

    oklch(92.2% 0.039 45.8)

  • #C8EEEE

    #C8EEEE

    oklch(92.2% 0.039 196.5)

  • #D5E7FF

    #D5E7FF

    oklch(92.2% 0.038 255.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDED0

    #FDDED0

    oklch(92.2% 0.039 45.8)

  • #CEEEDF

    #CEEEDF

    oklch(92.2% 0.039 165.6)

  • #E2E2FF

    #E2E2FF

    oklch(92.2% 0.039 285.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDED0

    #FDDED0

    oklch(92.2% 0.039 45.8)

  • #DAECD2

    #DAECD2

    oklch(92.3% 0.04 135.9)

  • #CBECFA

    #CBECFA

    oklch(92.4% 0.039 225.3)

  • #F0DEF8

    #F0DEF8

    oklch(92.3% 0.04 315.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDED0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDED0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.