#FDDECB

Closest named color: Bisque (#FFE4C4). oklch(92.1% 0.043 53.5), rgb(253, 222, 203).

Aa

Black text reads best on this color (16.48:1).

About this color

#FDDECB is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.043 and its hue 54°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.021 away. Black text reads best on it, at 16.48:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.043)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.48:1
White text1.27:1

Values

HEX#FDDECB
RGBrgb(253, 222, 203)
HSLhsl(23, 93%, 89%)
OKLCHoklch(92.1% 0.043 53.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDECB 1.27:1 Fails Lc -15.7 Dividers and decoration only
Black text on #FDDECB 16.48:1 AAA Lc 90.0 Preferred for body text
#FDDECB text on white 1.27:1 Fails Lc 13.6 Not readable
#FDDECB text on black 16.48:1 AAA Lc -90.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FDDECB

    oklch(92.1% 0.043 53.5)

  3. Step 200

    200

    #EAD4C7

    oklch(88.4% 0.03 52.7)

  4. Step 300

    300

    #DEB8A0

    oklch(81% 0.055 54)

  5. Step 400

    400

    #CC916C

    oklch(70.6% 0.088 52.9)

  6. Step 500

    500

    #BE7543

    oklch(63.1% 0.113 53.6)

  7. Step 600

    600

    #A95C22

    oklch(55.5% 0.122 53.4)

  8. Step 700

    700

    #914B13

    oklch(49% 0.114 53.3)

  9. Step 800

    800

    #763E14

    oklch(42.7% 0.095 53.2)

  10. Step 900

    900

    #5F3518

    oklch(37.5% 0.073 53)

  11. Step 950

    950

    #38200F

    oklch(27.1% 0.046 54.7)

Export this scale for Tailwind in the Tailwind colors tool

#FDDECB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7E0CA0.031
Deuteranopia (no green cones)#EEE6CB0.028
Tritanopia (no blue cones)#FFD9D90.026
Achromatopsia (no color)#E4E4E40.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDECB

    #FDDECB

    oklch(92.1% 0.043 53.5)

  • #CAEBFE

    #CAEBFE

    oklch(92.2% 0.043 233.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDECB

    #FDDECB

    oklch(92.1% 0.043 53.5)

  • #FFDBD8

    #FFDBD8

    oklch(92.1% 0.04 23.6)

  • #F3E3C5

    #F3E3C5

    oklch(92.1% 0.043 83.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDECB

    #FDDECB

    oklch(92.1% 0.043 53.5)

  • #C5EEF2

    #C5EEF2

    oklch(92.1% 0.043 203.7)

  • #D8E5FF

    #D8E5FF

    oklch(92% 0.038 264.4)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDECB

    #FDDECB

    oklch(92.1% 0.043 53.5)

  • #C9EFE2

    #C9EFE2

    oklch(92.1% 0.043 172.6)

  • #E6E0FF

    #E6E0FF

    oklch(92.1% 0.042 294.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDECB

    #FDDECB

    oklch(92.1% 0.043 53.5)

  • #D5EDD3

    #D5EDD3

    oklch(92.1% 0.043 143.1)

  • #CAEBFE

    #CAEBFE

    oklch(92.2% 0.043 233.2)

  • #F4DCF6

    #F4DCF6

    oklch(92.2% 0.043 323.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDECB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDECB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.