#FDDDC0

Closest named color: Peach Puff (#FFDAB9). oklch(91.7% 0.052 64.3), rgb(253, 221, 192).

Aa

Black text reads best on this color (16.28:1).

About this color

#FDDDC0 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.052 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.009 away. Black text reads best on it, at 16.28:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.052)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.28:1
White text1.28:1

Values

HEX#FDDDC0
RGBrgb(253, 221, 192)
HSLhsl(29, 94%, 87%)
OKLCHoklch(91.7% 0.052 64.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDDC0 1.28:1 Fails Lc -16.5 Dividers and decoration only
Black text on #FDDDC0 16.28:1 AAA Lc 89.3 Fine for body text
#FDDDC0 text on white 1.28:1 Fails Lc 14.4 Not readable
#FDDDC0 text on black 16.28:1 AAA Lc -89.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FDDDC0

    oklch(91.7% 0.052 64.3)

  3. Step 200

    200

    #EBD5C0

    oklch(88.6% 0.037 66)

  4. Step 300

    300

    #E0B893

    oklch(80.9% 0.068 64.4)

  5. Step 400

    400

    #CF9255

    oklch(70.7% 0.107 64.6)

  6. Step 500

    500

    #C27512

    oklch(63.2% 0.138 64.4)

  7. Step 600

    600

    #A56100

    oklch(55.7% 0.126 64.5)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #724200

    oklch(42.7% 0.096 65.1)

  10. Step 900

    900

    #603600

    oklch(37.7% 0.085 64.2)

  11. Step 950

    950

    #392003

    oklch(27.1% 0.057 65.6)

Export this scale for Tailwind in the Tailwind colors tool

#FDDDC0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DEBE0.031
Deuteranopia (no green cones)#EFE5C00.027
Tritanopia (no blue cones)#FFD6D50.038
Achromatopsia (no color)#E2E2E20.052

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDDC0

    #FDDDC0

    oklch(91.7% 0.052 64.3)

  • #CCE7FF

    #CCE7FF

    oklch(91.6% 0.044 245.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDDC0

    #FDDDC0

    oklch(91.7% 0.052 64.3)

  • #FFDAD1

    #FFDAD1

    oklch(91.7% 0.043 33.9)

  • #EFE4BD

    #EFE4BD

    oklch(91.8% 0.052 94.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDDC0

    #FDDDC0

    oklch(91.7% 0.052 64.3)

  • #BDEDF9

    #BDEDF9

    oklch(91.7% 0.052 214.7)

  • #DBE2FF

    #DBE2FF

    oklch(91.6% 0.04 274.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDDC0

    #FDDDC0

    oklch(91.7% 0.052 64.3)

  • #BDF0E7

    #BDF0E7

    oklch(91.7% 0.054 183.1)

  • #EBDCFF

    #EBDCFF

    oklch(91.7% 0.05 304.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDDC0

    #FDDDC0

    oklch(91.7% 0.052 64.3)

  • #C9EED4

    #C9EED4

    oklch(91.6% 0.052 154.6)

  • #CCE7FF

    #CCE7FF

    oklch(91.6% 0.044 245.1)

  • #FAD7F2

    #FAD7F2

    oklch(91.6% 0.052 333.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDDC0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDDC0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.