#FDDCC1

Closest named color: Peach Puff (#FFDAB9). oklch(91.5% 0.051 61.4), rgb(253, 220, 193).

Aa

Black text reads best on this color (16.18:1).

About this color

#FDDCC1 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.051 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.010 away. Black text reads best on it, at 16.18:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.051)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.18:1
White text1.29:1

Values

HEX#FDDCC1
RGBrgb(253, 220, 193)
HSLhsl(27, 94%, 87%)
OKLCHoklch(91.5% 0.051 61.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDCC1 1.29:1 Fails Lc -17.0 Dividers and decoration only
Black text on #FDDCC1 16.18:1 AAA Lc 88.9 Fine for body text
#FDDCC1 text on white 1.29:1 Fails Lc 14.7 Not readable
#FDDCC1 text on black 16.18:1 AAA Lc -89.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FDDCC1

    oklch(91.5% 0.051 61.4)

  3. Step 200

    200

    #ECD4C1

    oklch(88.5% 0.037 60.7)

  4. Step 300

    300

    #E1B895

    oklch(81% 0.067 62.1)

  5. Step 400

    400

    #D09159

    oklch(70.7% 0.105 61.5)

  6. Step 500

    500

    #C3741F

    oklch(63.2% 0.135 61.5)

  7. Step 600

    600

    #A85E00

    oklch(55.6% 0.129 60.9)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #754000

    oklch(42.8% 0.099 61.2)

  10. Step 900

    900

    #623500

    oklch(37.8% 0.087 61.6)

  11. Step 950

    950

    #3A1F05

    oklch(27% 0.056 60.5)

Export this scale for Tailwind in the Tailwind colors tool

#FDDCC1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DEBF0.033
Deuteranopia (no green cones)#EEE5C10.030
Tritanopia (no blue cones)#FFD5D40.036
Achromatopsia (no color)#E2E2E20.051

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDCC1

    #FDDCC1

    oklch(91.5% 0.051 61.4)

  • #C9E8FF

    #C9E8FF

    oklch(91.6% 0.045 240.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDCC1

    #FDDCC1

    oklch(91.5% 0.051 61.4)

  • #FFD9D1

    #FFD9D1

    oklch(91.5% 0.044 31.9)

  • #EFE3BD

    #EFE3BD

    oklch(91.6% 0.051 92.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDCC1

    #FDDCC1

    oklch(91.5% 0.051 61.4)

  • #BCEDF7

    #BCEDF7

    oklch(91.5% 0.052 211.5)

  • #D9E2FF

    #D9E2FF

    oklch(91.5% 0.041 271.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDCC1

    #FDDCC1

    oklch(91.5% 0.051 61.4)

  • #BEEFE5

    #BEEFE5

    oklch(91.5% 0.052 181.3)

  • #E8DCFF

    #E8DCFF

    oklch(91.5% 0.049 301.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDCC1

    #FDDCC1

    oklch(91.5% 0.051 61.4)

  • #CBEDD2

    #CBEDD2

    oklch(91.4% 0.051 151.3)

  • #C9E8FF

    #C9E8FF

    oklch(91.6% 0.045 240.2)

  • #F8D7F3

    #F8D7F3

    oklch(91.5% 0.052 331)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDCC1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDCC1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.