#FDDA51

Closest named color: Sand Yellow (#FCE166). oklch(89.4% 0.155 94.6), rgb(253, 218, 81).

Aa

Black text reads best on this color (15.32:1).

About this color

#FDDA51 is a light, vivid yellow. In OKLCH its lightness is 89%, its chroma 0.155 and its hue 95°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.020 away. Black text reads best on it, at 15.32:1.

Hue familyYellows
Lightnesslight (89%)
Chromavivid (0.155)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.32:1
White text1.37:1

Values

HEX#FDDA51
RGBrgb(253, 218, 81)
HSLhsl(48, 98%, 65%)
OKLCHoklch(89.4% 0.155 94.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDDA51 1.37:1 Fails Lc -20.5 Dividers and decoration only
Black text on #FDDA51 15.32:1 AAA Lc 85.7 Fine for body text
#FDDA51 text on white 1.37:1 Fails Lc 18.0 Dividers and decoration only
#FDDA51 text on black 15.32:1 AAA Lc -85.6 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF6E2

    oklch(97.2% 0.027 95.3)

  2. Step 100

    100

    #F6EABF

    oklch(93.6% 0.057 94.3)

  3. Step 200

    200 (this color)

    #FDDA51

    oklch(89.4% 0.155 94.6)

  4. Step 300

    300

    #E3BE00

    oklch(81% 0.166 94.8)

  5. Step 400

    400

    #BE9E00

    oklch(70.7% 0.145 94.4)

  6. Step 500

    500

    #A38700

    oklch(63.1% 0.129 94.2)

  7. Step 600

    600

    #897100

    oklch(55.5% 0.114 94.1)

  8. Step 700

    700

    #735F00

    oklch(49.1% 0.101 94.6)

  9. Step 800

    800

    #5E4E00

    oklch(42.8% 0.088 95.4)

  10. Step 900

    900

    #4F4000

    oklch(37.6% 0.077 93.9)

  11. Step 950

    950

    #2F2600

    oklch(27.1% 0.056 95.5)

Export this scale for Tailwind in the Tailwind colors tool

#FDDA51 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F0D63F0.026
Deuteranopia (no green cones)#F9E1580.017
Tritanopia (no blue cones)#FFCABE0.137
Achromatopsia (no color)#DCDCDC0.155

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDDA51

    #FDDA51

    oklch(89.4% 0.155 94.6)

  • #D1DAFF

    #D1DAFF

    oklch(89.3% 0.052 274.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDDA51

    #FDDA51

    oklch(89.4% 0.155 94.6)

  • #FFD3A9

    #FFD3A9

    oklch(89.5% 0.074 65.3)

  • #C6EE74

    #C6EE74

    oklch(89.5% 0.156 124.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDDA51

    #FDDA51

    oklch(89.4% 0.155 94.6)

  • #BEE1FF

    #BEE1FF

    oklch(89.4% 0.055 244.3)

  • #E5D2FF

    #E5D2FF

    oklch(89.3% 0.064 304.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDDA51

    #FDDA51

    oklch(89.4% 0.155 94.6)

  • #98EBFF

    #98EBFF

    oklch(89.4% 0.085 214.7)

  • #FFC8F2

    #FFC8F2

    oklch(89.4% 0.082 334.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDDA51

    #FDDA51

    oklch(89.4% 0.155 94.6)

  • #1CFDE9

    #1CFDE9

    oklch(89.5% 0.155 184.6)

  • #D1DAFF

    #D1DAFF

    oklch(89.3% 0.052 274.5)

  • #FFCDD7

    #FFCDD7

    oklch(89.4% 0.058 4.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDDA51, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDDA51 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.