#FDCDB1

Closest named color: Light Peach (#FFD8B1). oklch(88.3% 0.066 51.8), rgb(253, 205, 177).

Aa

Black text reads best on this color (14.54:1).

About this color

#FDCDB1 is a light, muted orange. In OKLCH its lightness is 88%, its chroma 0.066 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Light Peach (#FFD8B1), ΔE 0.029 away. Black text reads best on it, at 14.54:1.

Hue familyOranges
Lightnesslight (88%)
Chromamuted (0.066)
Temperaturewarm
Nearest nameLight Peach (#FFD8B1)
Black text14.54:1
White text1.44:1

Values

HEX#FDCDB1
RGBrgb(253, 205, 177)
HSLhsl(22, 95%, 84%)
OKLCHoklch(88.3% 0.066 51.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDCDB1 1.44:1 Fails Lc -24.1 Dividers and decoration only
Black text on #FDCDB1 14.54:1 AAA Lc 82.6 Fine for body text
#FDCDB1 text on white 1.44:1 Fails Lc 21.2 Dividers and decoration only
#FDCDB1 text on black 14.54:1 AAA Lc -82.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF3EF

    oklch(97% 0.011 45.7)

  2. Step 100

    100

    #F8E6DB

    oklch(93.6% 0.025 53.7)

  3. Step 200

    200 (this color)

    #FDCDB1

    oklch(88.3% 0.066 51.8)

  4. Step 300

    300

    #EEB18E

    oklch(80.9% 0.086 51)

  5. Step 400

    400

    #E28649

    oklch(70.7% 0.136 52.3)

  6. Step 500

    500

    #D36600

    oklch(63% 0.163 51.6)

  7. Step 600

    600

    #B25500

    oklch(55.5% 0.143 51.6)

  8. Step 700

    700

    #964700

    oklch(49% 0.126 51.9)

  9. Step 800

    800

    #7C3900

    oklch(42.6% 0.11 51.5)

  10. Step 900

    900

    #682F00

    oklch(37.6% 0.097 51.8)

  11. Step 950

    950

    #401A00

    oklch(27% 0.07 51.3)

Export this scale for Tailwind in the Tailwind colors tool

#FDCDB1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DAD1AF0.051
Deuteranopia (no green cones)#E5DBB10.048
Tritanopia (no blue cones)#FFC5C50.039
Achromatopsia (no color)#D7D7D70.066

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDCDB1

    #FDCDB1

    oklch(88.3% 0.066 51.8)

  • #ADE1FD

    #ADE1FD

    oklch(88.3% 0.066 232)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDCDB1

    #FDCDB1

    oklch(88.3% 0.066 51.8)

  • #FFC9C6

    #FFC9C6

    oklch(88.3% 0.062 22.1)

  • #EFD5A7

    #EFD5A7

    oklch(88.3% 0.067 81.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDCDB1

    #FDCDB1

    oklch(88.3% 0.066 51.8)

  • #A4E6EB

    #A4E6EB

    oklch(88.3% 0.066 201.9)

  • #C4D9FF

    #C4D9FF

    oklch(88.2% 0.057 262.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDCDB1

    #FDCDB1

    oklch(88.3% 0.066 51.8)

  • #ACE7D3

    #ACE7D3

    oklch(88.2% 0.066 171.8)

  • #D8D2FF

    #D8D2FF

    oklch(88.3% 0.062 291.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDCDB1

    #FDCDB1

    oklch(88.3% 0.066 51.8)

  • #C1E4BC

    #C1E4BC

    oklch(88.3% 0.065 141.6)

  • #ADE1FD

    #ADE1FD

    oklch(88.3% 0.066 232)

  • #EECBF3

    #EECBF3

    oklch(88.4% 0.066 322.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDCDB1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDCDB1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.