#FDC956

Closest named color: Sunglow (#FFD166). oklch(86.1% 0.143 84.3), rgb(253, 201, 86).

Aa

Black text reads best on this color (13.66:1).

About this color

#FDC956 is a light, vivid orange. In OKLCH its lightness is 86%, its chroma 0.143 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Sunglow (#FFD166), ΔE 0.021 away. Black text reads best on it, at 13.66:1.

Hue familyOranges
Lightnesslight (86%)
Chromavivid (0.143)
Temperaturewarm
Nearest nameSunglow (#FFD166)
Black text13.66:1
White text1.53:1

Values

HEX#FDC956
RGBrgb(253, 201, 86)
HSLhsl(41, 98%, 66%)
OKLCHoklch(86.1% 0.143 84.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDC956 1.53:1 Fails Lc -27.9 Dividers and decoration only
Black text on #FDC956 13.66:1 AAA Lc 79.1 Fine for body text
#FDC956 text on white 1.53:1 Fails Lc 24.7 Dividers and decoration only
#FDC956 text on black 13.66:1 AAA Lc -78.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FDF5E3

    oklch(97.2% 0.025 86.9)

  2. Step 100

    100

    #FBE8C2

    oklch(93.7% 0.054 84.5)

  3. Step 200

    200 (this color)

    #FDC956

    oklch(86.1% 0.143 84.3)

  4. Step 300

    300

    #F2B600

    oklch(80.9% 0.166 84.6)

  5. Step 400

    400

    #CA9700

    oklch(70.6% 0.145 84.3)

  6. Step 500

    500

    #AE8100

    oklch(63% 0.129 83.9)

  7. Step 600

    600

    #926C00

    oklch(55.5% 0.114 84.1)

  8. Step 700

    700

    #7B5B00

    oklch(49.1% 0.101 84.7)

  9. Step 800

    800

    #654A00

    oklch(42.7% 0.087 84.5)

  10. Step 900

    900

    #553D00

    oklch(37.7% 0.077 83.5)

  11. Step 950

    950

    #332400

    oklch(27.1% 0.056 85)

Export this scale for Tailwind in the Tailwind colors tool

#FDC956 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0C9490.047
Deuteranopia (no green cones)#ECD65B0.038
Tritanopia (no blue cones)#FFB8B00.122
Achromatopsia (no color)#D0D0D00.143

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDC956

    #FDC956

    oklch(86.1% 0.143 84.3)

  • #BBD2FF

    #BBD2FF

    oklch(86.2% 0.068 263.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDC956

    #FDC956

    oklch(86.1% 0.143 84.3)

  • #FFC39B

    #FFC39B

    oklch(86.2% 0.087 54.9)

  • #D0DC66

    #D0DC66

    oklch(86.2% 0.143 114.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDC956

    #FDC956

    oklch(86.1% 0.143 84.3)

  • #9CDBFF

    #9CDBFF

    oklch(86.1% 0.081 234)

  • #D4C8FF

    #D4C8FF

    oklch(86.1% 0.076 294.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDC956

    #FDC956

    oklch(86.1% 0.143 84.3)

  • #24ECFD

    #24ECFD

    oklch(86.2% 0.143 204.4)

  • #FAB5FF

    #FAB5FF

    oklch(86.1% 0.124 324.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDC956

    #FDC956

    oklch(86.1% 0.143 84.3)

  • #4FF0CB

    #4FF0CB

    oklch(86.3% 0.143 174.2)

  • #BBD2FF

    #BBD2FF

    oklch(86.2% 0.068 263.7)

  • #FFBBD5

    #FFBBD5

    oklch(86.2% 0.085 354.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDC956, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDC956 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.