#FDAC3D

Closest named color: Light Orange (#FDAA48). oklch(80.5% 0.153 70.3), rgb(253, 172, 61).

Aa

Black text reads best on this color (11.14:1).

About this color

#FDAC3D is a light, vivid orange. In OKLCH its lightness is 81%, its chroma 0.153 and its hue 70°. Its hue sits on the warm side of the wheel. The nearest named color is Light Orange (#FDAA48), ΔE 0.010 away. Black text reads best on it, at 11.14:1.

Hue familyOranges
Lightnesslight (81%)
Chromavivid (0.153)
Temperaturewarm
Nearest nameLight Orange (#FDAA48)
Black text11.14:1
White text1.88:1

Values

HEX#FDAC3D
RGBrgb(253, 172, 61)
HSLhsl(35, 98%, 62%)
OKLCHoklch(80.5% 0.153 70.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FDAC3D 1.88:1 Fails Lc -39.7 Non-text elements, placeholder text
Black text on #FDAC3D 11.14:1 AAA Lc 68.4 Content text, not long reading
#FDAC3D text on white 1.88:1 Fails Lc 35.5 Non-text elements, placeholder text
#FDAC3D text on black 11.14:1 AAA Lc -67.0 Content text, not long reading

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 300.

  1. Step 50

    50

    #FFF3E7

    oklch(97% 0.021 67.6)

  2. Step 100

    100

    #FEE5CB

    oklch(93.6% 0.044 68.3)

  3. Step 200

    200

    #FED09C

    oklch(88.5% 0.085 69.8)

  4. Step 300

    300 (this color)

    #FDAC3D

    oklch(80.5% 0.153 70.3)

  5. Step 400

    400

    #DC8D00

    oklch(70.8% 0.153 70.2)

  6. Step 500

    500

    #BD7800

    oklch(63.1% 0.137 69.9)

  7. Step 600

    600

    #9F6500

    oklch(55.7% 0.12 70.6)

  8. Step 700

    700

    #865400

    oklch(49.1% 0.106 70.2)

  9. Step 800

    800

    #6E4400

    oklch(42.6% 0.092 70.1)

  10. Step 900

    900

    #5C3900

    oklch(37.7% 0.081 71.3)

  11. Step 950

    950

    #382000

    oklch(26.9% 0.058 69.5)

Export this scale for Tailwind in the Tailwind colors tool

#FDAC3D with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#C7B12C0.089
Deuteranopia (no green cones)#DBC4400.076
Tritanopia (no blue cones)#FF98960.119
Achromatopsia (no color)#BDBDBD0.153

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FDAC3D

    #FDAC3D

    oklch(80.5% 0.153 70.3)

  • #8CC4FF

    #8CC4FF

    oklch(80.4% 0.102 250.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FDAC3D

    #FDAC3D

    oklch(80.5% 0.153 70.3)

  • #FFA586

    #FFA586

    oklch(80.4% 0.116 39.8)

  • #D6C134

    #D6C134

    oklch(80.5% 0.153 100.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FDAC3D

    #FDAC3D

    oklch(80.5% 0.153 70.3)

  • #1CD4FF

    #1CD4FF

    oklch(80.6% 0.143 220.1)

  • #B3B8FF

    #B3B8FF

    oklch(80.5% 0.1 280.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FDAC3D

    #FDAC3D

    oklch(80.5% 0.153 70.3)

  • #00DBD4

    #00DBD4

    oklch(80.5% 0.139 190.7)

  • #DAA6FF

    #DAA6FF

    oklch(80.4% 0.134 310.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FDAC3D

    #FDAC3D

    oklch(80.5% 0.153 70.3)

  • #4FDD9D

    #4FDD9D

    oklch(80.5% 0.153 160.1)

  • #8CC4FF

    #8CC4FF

    oklch(80.4% 0.102 250.5)

  • #FF97DD

    #FF97DD

    oklch(80.6% 0.15 340.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FDAC3D, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FDAC3D in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.