#FCEDD3

Closest named color: Papaya Whip (#FFEFD5). oklch(95.1% 0.038 81.5), rgb(252, 237, 211).

Aa

Black text reads best on this color (18.19:1).

About this color

#FCEDD3 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.038 and its hue 82°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.007 away. Black text reads best on it, at 18.19:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.038)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.19:1
White text1.15:1

Values

HEX#FCEDD3
RGBrgb(252, 237, 211)
HSLhsl(38, 87%, 91%)
OKLCHoklch(95.1% 0.038 81.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCEDD3 1.15:1 Fails Lc -8.5 Not readable
Black text on #FCEDD3 18.19:1 AAA Lc 96.3 Preferred for body text
#FCEDD3 text on white 1.15:1 Fails Lc 0.0 Not readable
#FCEDD3 text on black 18.19:1 AAA Lc -97.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FCEDD3

    oklch(95.1% 0.038 81.5)

  3. Step 200

    200

    #E2D8C6

    oklch(88.5% 0.027 82.4)

  4. Step 300

    300

    #D1BE9E

    oklch(80.9% 0.048 80.7)

  5. Step 400

    400

    #B99C68

    oklch(70.7% 0.077 81.5)

  6. Step 500

    500

    #A8833C

    oklch(63.1% 0.1 81.5)

  7. Step 600

    600

    #936C14

    oklch(55.7% 0.108 81.8)

  8. Step 700

    700

    #7D5A02

    oklch(49.1% 0.101 82)

  9. Step 800

    800

    #66490A

    oklch(42.6% 0.083 80.7)

  10. Step 900

    900

    #533E13

    oklch(37.8% 0.065 82.1)

  11. Step 950

    950

    #31240D

    oklch(27% 0.041 79.8)

Export this scale for Tailwind in the Tailwind colors tool

#FCEDD3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4ECD10.012
Deuteranopia (no green cones)#F8F0D40.009
Tritanopia (no blue cones)#FFE8E60.033
Achromatopsia (no color)#EFEFEF0.038

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCEDD3

    #FCEDD3

    oklch(95.1% 0.038 81.5)

  • #E6EFFF

    #E6EFFF

    oklch(95% 0.024 262.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCEDD3

    #FCEDD3

    oklch(95.1% 0.038 81.5)

  • #FFEADF

    #FFEADF

    oklch(95.1% 0.027 49.6)

  • #EFF2D5

    #EFF2D5

    oklch(95.1% 0.038 111.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCEDD3

    #FCEDD3

    oklch(95.1% 0.038 81.5)

  • #DDF3FF

    #DDF3FF

    oklch(95.2% 0.028 231.4)

  • #EFECFF

    #EFECFF

    oklch(95.1% 0.026 293.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCEDD3

    #FCEDD3

    oklch(95.1% 0.038 81.5)

  • #D3F7FA

    #D3F7FA

    oklch(95.1% 0.037 202.7)

  • #FBE7FF

    #FBE7FF

    oklch(95.1% 0.038 320.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCEDD3

    #FCEDD3

    oklch(95.1% 0.038 81.5)

  • #D7F8EC

    #D7F8EC

    oklch(95.2% 0.038 171.6)

  • #E6EFFF

    #E6EFFF

    oklch(95% 0.024 262.1)

  • #FFE8F1

    #FFE8F1

    oklch(95.2% 0.028 351.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCEDD3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCEDD3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.