#FCEDD0

Closest named color: Blanched Almond (#FFEBCD). oklch(95.1% 0.041 83.9), rgb(252, 237, 208).

Aa

Black text reads best on this color (18.16:1).

About this color

#FCEDD0 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.041 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.006 away. Black text reads best on it, at 18.16:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.041)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text18.16:1
White text1.15:1

Values

HEX#FCEDD0
RGBrgb(252, 237, 208)
HSLhsl(40, 88%, 90%)
OKLCHoklch(95.1% 0.041 83.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCEDD0 1.15:1 Fails Lc -8.7 Not readable
Black text on #FCEDD0 18.16:1 AAA Lc 96.2 Preferred for body text
#FCEDD0 text on white 1.15:1 Fails Lc 7.3 Not readable
#FCEDD0 text on black 18.16:1 AAA Lc -97.0 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #FCEDD0

    oklch(95.1% 0.041 83.9)

  3. Step 200

    200

    #E2D8C4

    oklch(88.5% 0.029 84.6)

  4. Step 300

    300

    #D1BE9A

    oklch(80.8% 0.053 83.3)

  5. Step 400

    400

    #BA9C61

    oklch(70.7% 0.085 83.4)

  6. Step 500

    500

    #A88331

    oklch(63% 0.108 84)

  7. Step 600

    600

    #936C00

    oklch(55.6% 0.114 83.5)

  8. Step 700

    700

    #7C5B00

    oklch(49.2% 0.101 83.9)

  9. Step 800

    800

    #664A00

    oklch(42.8% 0.088 83.6)

  10. Step 900

    900

    #533E0B

    oklch(37.7% 0.071 84.5)

  11. Step 950

    950

    #312409

    oklch(26.9% 0.045 82.8)

Export this scale for Tailwind in the Tailwind colors tool

#FCEDD0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5ECCE0.011
Deuteranopia (no green cones)#F8F0D10.009
Tritanopia (no blue cones)#FFE8E50.035
Achromatopsia (no color)#EEEEEE0.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCEDD0

    #FCEDD0

    oklch(95.1% 0.041 83.9)

  • #E7EFFF

    #E7EFFF

    oklch(95.1% 0.023 264.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCEDD0

    #FCEDD0

    oklch(95.1% 0.041 83.9)

  • #FFEADD

    #FFEADD

    oklch(95% 0.029 54)

  • #EEF2D3

    #EEF2D3

    oklch(95% 0.041 113.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCEDD0

    #FCEDD0

    oklch(95.1% 0.041 83.9)

  • #DDF2FF

    #DDF2FF

    oklch(95% 0.028 234.8)

  • #EFECFF

    #EFECFF

    oklch(95.1% 0.026 293.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCEDD0

    #FCEDD0

    oklch(95.1% 0.041 83.9)

  • #D0F7FB

    #D0F7FB

    oklch(95% 0.041 204.1)

  • #FDE6FF

    #FDE6FF

    oklch(95.1% 0.041 323.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCEDD0

    #FCEDD0

    oklch(95.1% 0.041 83.9)

  • #D3F8EC

    #D3F8EC

    oklch(95% 0.041 173.8)

  • #E7EFFF

    #E7EFFF

    oklch(95.1% 0.023 264.5)

  • #FFE7F0

    #FFE7F0

    oklch(95% 0.029 352.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCEDD0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCEDD0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.