#FCEBD4

Closest named color: Antique White (#FAEBD7). oklch(94.8% 0.036 75.6), rgb(252, 235, 212).

Aa

Black text reads best on this color (17.97:1).

About this color

#FCEBD4 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.036 and its hue 76°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.005 away. Black text reads best on it, at 17.97:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.036)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text17.97:1
White text1.16:1

Values

HEX#FCEBD4
RGBrgb(252, 235, 212)
HSLhsl(34, 87%, 91%)
OKLCHoklch(94.8% 0.036 75.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCEBD4 1.16:1 Fails Lc -9.4 Not readable
Black text on #FCEBD4 17.97:1 AAA Lc 95.5 Preferred for body text
#FCEBD4 text on white 1.16:1 Fails Lc 8.0 Not readable
#FCEBD4 text on black 17.97:1 AAA Lc -96.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F1

    oklch(97.1% 0.006 75.4)

  2. Step 100

    100 (this color)

    #FCEBD4

    oklch(94.8% 0.036 75.6)

  3. Step 200

    200

    #E3D7C7

    oklch(88.4% 0.025 75.3)

  4. Step 300

    300

    #D2BDA0

    oklch(80.9% 0.046 75.9)

  5. Step 400

    400

    #BB9B6D

    oklch(70.8% 0.073 76.2)

  6. Step 500

    500

    #AA8144

    oklch(63% 0.093 75.5)

  7. Step 600

    600

    #956A23

    oklch(55.6% 0.101 75.9)

  8. Step 700

    700

    #7F5815

    oklch(49.1% 0.094 75.7)

  9. Step 800

    800

    #674815

    oklch(42.6% 0.078 75.7)

  10. Step 900

    900

    #543D19

    oklch(37.8% 0.061 76.2)

  11. Step 950

    950

    #312410

    oklch(27% 0.038 76.8)

Export this scale for Tailwind in the Tailwind colors tool

#FCEBD4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F2EBD30.014
Deuteranopia (no green cones)#F6EFD50.012
Tritanopia (no blue cones)#FFE6E40.029
Achromatopsia (no color)#EDEDED0.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCEBD4

    #FCEBD4

    oklch(94.8% 0.036 75.6)

  • #E3EFFF

    #E3EFFF

    oklch(94.8% 0.025 255.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCEBD4

    #FCEBD4

    oklch(94.8% 0.036 75.6)

  • #FFE8DE

    #FFE8DE

    oklch(94.7% 0.029 45)

  • #F0F0D5

    #F0F0D5

    oklch(94.8% 0.035 107.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCEBD4

    #FCEBD4

    oklch(94.8% 0.036 75.6)

  • #D7F3FF

    #D7F3FF

    oklch(94.8% 0.034 225.4)

  • #EBECFF

    #EBECFF

    oklch(94.8% 0.026 283.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCEBD4

    #FCEBD4

    oklch(94.8% 0.036 75.6)

  • #D3F6F5

    #D3F6F5

    oklch(94.8% 0.036 194.4)

  • #F7E7FE

    #F7E7FE

    oklch(94.7% 0.035 315.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCEBD4

    #FCEBD4

    oklch(94.8% 0.036 75.6)

  • #D9F6E8

    #D9F6E8

    oklch(94.8% 0.036 165)

  • #E3EFFF

    #E3EFFF

    oklch(94.8% 0.025 255.6)

  • #FFE5F2

    #FFE5F2

    oklch(94.7% 0.033 346)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCEBD4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCEBD4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.