#FCEBD0

Closest named color: Blanched Almond (#FFEBCD). oklch(94.7% 0.04 79.5), rgb(252, 235, 208).

Aa

Black text reads best on this color (17.93:1).

About this color

#FCEBD0 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.040 and its hue 79°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.005 away. Black text reads best on it, at 17.93:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.040)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text17.93:1
White text1.17:1

Values

HEX#FCEBD0
RGBrgb(252, 235, 208)
HSLhsl(37, 88%, 90%)
OKLCHoklch(94.7% 0.04 79.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCEBD0 1.17:1 Fails Lc -9.6 Not readable
Black text on #FCEBD0 17.93:1 AAA Lc 95.4 Preferred for body text
#FCEBD0 text on white 1.17:1 Fails Lc 8.2 Not readable
#FCEBD0 text on black 17.93:1 AAA Lc -96.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5F0

    oklch(97.1% 0.007 80.7)

  2. Step 100

    100 (this color)

    #FCEBD0

    oklch(94.7% 0.04 79.5)

  3. Step 200

    200

    #E3D7C5

    oklch(88.4% 0.028 78.2)

  4. Step 300

    300

    #D3BD9C

    oklch(80.9% 0.051 77.9)

  5. Step 400

    400

    #BC9B64

    oklch(70.7% 0.082 79.6)

  6. Step 500

    500

    #AB8136

    oklch(63% 0.105 79.1)

  7. Step 600

    600

    #966A04

    oklch(55.5% 0.114 79.6)

  8. Step 700

    700

    #7F5900

    oklch(49.2% 0.102 79.8)

  9. Step 800

    800

    #684801

    oklch(42.6% 0.088 79.3)

  10. Step 900

    900

    #553D0F

    oklch(37.8% 0.069 79.6)

  11. Step 950

    950

    #32240B

    oklch(27.1% 0.044 79.5)

Export this scale for Tailwind in the Tailwind colors tool

#FCEBD0 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3EBCE0.013
Deuteranopia (no green cones)#F7EFD10.011
Tritanopia (no blue cones)#FFE6E30.033
Achromatopsia (no color)#EDEDED0.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCEBD0

    #FCEBD0

    oklch(94.7% 0.04 79.5)

  • #E3EEFF

    #E3EEFF

    oklch(94.6% 0.026 259)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCEBD0

    #FCEBD0

    oklch(94.7% 0.04 79.5)

  • #FFE8DC

    #FFE8DC

    oklch(94.6% 0.03 49.5)

  • #EFF0D2

    #EFF0D2

    oklch(94.7% 0.039 108.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCEBD0

    #FCEBD0

    oklch(94.7% 0.04 79.5)

  • #D8F2FF

    #D8F2FF

    oklch(94.6% 0.032 229.2)

  • #ECEBFF

    #ECEBFF

    oklch(94.7% 0.027 288.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCEBD0

    #FCEBD0

    oklch(94.7% 0.04 79.5)

  • #CFF6F8

    #CFF6F8

    oklch(94.6% 0.04 200.3)

  • #FAE5FF

    #FAE5FF

    oklch(94.6% 0.041 319.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCEBD0

    #FCEBD0

    oklch(94.7% 0.04 79.5)

  • #D4F7E9

    #D4F7E9

    oklch(94.7% 0.041 169.3)

  • #E3EEFF

    #E3EEFF

    oklch(94.6% 0.026 259)

  • #FFE5F0

    #FFE5F0

    oklch(94.6% 0.032 350.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCEBD0, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCEBD0 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.