#FCE1CC

Closest named color: Bisque (#FFE4C4). oklch(92.6% 0.041 60.1), rgb(252, 225, 204).

Aa

Black text reads best on this color (16.78:1).

About this color

#FCE1CC is a very light, muted orange. In OKLCH its lightness is 93%, its chroma 0.041 and its hue 60°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.016 away. Black text reads best on it, at 16.78:1.

Hue familyOranges
Lightnessvery light (93%)
Chromamuted (0.041)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.78:1
White text1.25:1

Values

HEX#FCE1CC
RGBrgb(252, 225, 204)
HSLhsl(26, 89%, 89%)
OKLCHoklch(92.6% 0.041 60.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCE1CC 1.25:1 Fails Lc -14.4 Not readable
Black text on #FCE1CC 16.78:1 AAA Lc 91.1 Preferred for body text
#FCE1CC text on white 1.25:1 Fails Lc 12.5 Not readable
#FCE1CC text on black 16.78:1 AAA Lc -91.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100 (this color)

    #FCE1CC

    oklch(92.6% 0.041 60.1)

  3. Step 200

    200

    #E8D5C6

    oklch(88.4% 0.029 60.7)

  4. Step 300

    300

    #DBB99F

    oklch(80.9% 0.053 59.3)

  5. Step 400

    400

    #C8946A

    oklch(70.7% 0.085 59.8)

  6. Step 500

    500

    #B97941

    oklch(63.2% 0.108 60.1)

  7. Step 600

    600

    #A4601D

    oklch(55.5% 0.117 59.9)

  8. Step 700

    700

    #8C4F0E

    oklch(49% 0.109 60.1)

  9. Step 800

    800

    #724111

    oklch(42.6% 0.09 59.7)

  10. Step 900

    900

    #5C3816

    oklch(37.7% 0.07 61.1)

  11. Step 950

    950

    #36210E

    oklch(27% 0.044 61.2)

Export this scale for Tailwind in the Tailwind colors tool

#FCE1CC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E9E2CB0.026
Deuteranopia (no green cones)#F0E8CC0.023
Tritanopia (no blue cones)#FFDCDB0.028
Achromatopsia (no color)#E6E6E60.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCE1CC

    #FCE1CC

    oklch(92.6% 0.041 60.1)

  • #D0EBFF

    #D0EBFF

    oklch(92.7% 0.039 240)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCE1CC

    #FCE1CC

    oklch(92.6% 0.041 60.1)

  • #FFDED8

    #FFDED8

    oklch(92.6% 0.038 30)

  • #F1E6C8

    #F1E6C8

    oklch(92.6% 0.041 90.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCE1CC

    #FCE1CC

    oklch(92.6% 0.041 60.1)

  • #C8EFF6

    #C8EFF6

    oklch(92.7% 0.041 209.7)

  • #DDE6FF

    #DDE6FF

    oklch(92.6% 0.035 269.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCE1CC

    #FCE1CC

    oklch(92.6% 0.041 60.1)

  • #CAF0E8

    #CAF0E8

    oklch(92.6% 0.041 181.2)

  • #EBE1FF

    #EBE1FF

    oklch(92.7% 0.042 300.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCE1CC

    #FCE1CC

    oklch(92.6% 0.041 60.1)

  • #D4EFD9

    #D4EFD9

    oklch(92.6% 0.041 150.8)

  • #D0EBFF

    #D0EBFF

    oklch(92.7% 0.039 240)

  • #F7DDF4

    #F7DDF4

    oklch(92.5% 0.042 329.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCE1CC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCE1CC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.