#FCE0CC

Closest named color: Bisque (#FFE4C4). oklch(92.4% 0.041 57.7), rgb(252, 224, 204).

Aa

Black text reads best on this color (16.67:1).

About this color

#FCE0CC is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.041 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.018 away. Black text reads best on it, at 16.67:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.041)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.67:1
White text1.25:1

Values

HEX#FCE0CC
RGBrgb(252, 224, 204)
HSLhsl(25, 89%, 89%)
OKLCHoklch(92.4% 0.041 57.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCE0CC 1.25:1 Fails Lc -14.9 Not readable
Black text on #FCE0CC 16.67:1 AAA Lc 90.7 Preferred for body text
#FCE0CC text on white 1.25:1 Fails Lc 12.9 Not readable
#FCE0CC text on black 16.67:1 AAA Lc -91.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100 (this color)

    #FCE0CC

    oklch(92.4% 0.041 57.7)

  3. Step 200

    200

    #E9D5C7

    oklch(88.6% 0.029 57.3)

  4. Step 300

    300

    #DBB9A0

    oklch(80.9% 0.052 58.3)

  5. Step 400

    400

    #C9946C

    oklch(70.8% 0.084 57.9)

  6. Step 500

    500

    #BA7843

    oklch(63.2% 0.108 57.8)

  7. Step 600

    600

    #A55F21

    oklch(55.5% 0.117 57.6)

  8. Step 700

    700

    #8D4E13

    oklch(49% 0.109 57.6)

  9. Step 800

    800

    #734114

    oklch(42.8% 0.09 58)

  10. Step 900

    900

    #5D3718

    oklch(37.7% 0.07 57.4)

  11. Step 950

    950

    #37210F

    oklch(27.2% 0.045 58.6)

Export this scale for Tailwind in the Tailwind colors tool

#FCE0CC with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E2CB0.028
Deuteranopia (no green cones)#EFE7CC0.024
Tritanopia (no blue cones)#FFDBDA0.027
Achromatopsia (no color)#E5E5E50.041

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCE0CC

    #FCE0CC

    oklch(92.4% 0.041 57.7)

  • #CEEBFF

    #CEEBFF

    oklch(92.5% 0.041 238.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCE0CC

    #FCE0CC

    oklch(92.4% 0.041 57.7)

  • #FFDDD8

    #FFDDD8

    oklch(92.4% 0.039 27.8)

  • #F2E5C8

    #F2E5C8

    oklch(92.5% 0.041 86.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCE0CC

    #FCE0CC

    oklch(92.4% 0.041 57.7)

  • #C8EEF4

    #C8EEF4

    oklch(92.4% 0.04 208.1)

  • #DCE6FF

    #DCE6FF

    oklch(92.5% 0.036 268.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCE0CC

    #FCE0CC

    oklch(92.4% 0.041 57.7)

  • #CAF0E6

    #CAF0E6

    oklch(92.5% 0.042 177.7)

  • #E9E1FF

    #E9E1FF

    oklch(92.5% 0.041 297.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCE0CC

    #FCE0CC

    oklch(92.4% 0.041 57.7)

  • #D5EED7

    #D5EED7

    oklch(92.5% 0.041 147.5)

  • #CEEBFF

    #CEEBFF

    oklch(92.5% 0.041 238.1)

  • #F6DDF4

    #F6DDF4

    oklch(92.5% 0.041 328.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCE0CC, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCE0CC in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.