#FCE0BB

Closest named color: Bisque (#FFE4C4). oklch(92.1% 0.057 74.7), rgb(252, 224, 187).

Aa

Black text reads best on this color (16.51:1).

About this color

#FCE0BB is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.057 and its hue 75°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.014 away. Black text reads best on it, at 16.51:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.057)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.51:1
White text1.27:1

Values

HEX#FCE0BB
RGBrgb(252, 224, 187)
HSLhsl(34, 92%, 86%)
OKLCHoklch(92.1% 0.057 74.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCE0BB 1.27:1 Fails Lc -15.5 Dividers and decoration only
Black text on #FCE0BB 16.51:1 AAA Lc 90.2 Preferred for body text
#FCE0BB text on white 1.27:1 Fails Lc 13.4 Not readable
#FCE0BB text on black 16.51:1 AAA Lc -90.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100 (this color)

    #FCE0BB

    oklch(92.1% 0.057 74.7)

  3. Step 200

    200

    #EAD6BC

    oklch(88.6% 0.041 74.4)

  4. Step 300

    300

    #DDBA8B

    oklch(80.8% 0.074 74.6)

  5. Step 400

    400

    #CC9543

    oklch(70.8% 0.118 74.5)

  6. Step 500

    500

    #B87B00

    oklch(63% 0.133 74.4)

  7. Step 600

    600

    #9B6700

    oklch(55.5% 0.117 74.4)

  8. Step 700

    700

    #835600

    oklch(49.1% 0.104 74.1)

  9. Step 800

    800

    #6B4600

    oklch(42.6% 0.09 74.7)

  10. Step 900

    900

    #5A3A00

    oklch(37.7% 0.08 74.4)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#FCE0BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#EBE0B90.024
Deuteranopia (no green cones)#F2E7BC0.021
Tritanopia (no blue cones)#FFD9D60.046
Achromatopsia (no color)#E4E4E40.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCE0BB

    #FCE0BB

    oklch(92.1% 0.057 74.7)

  • #D4E7FF

    #D4E7FF

    oklch(92.1% 0.039 254.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCE0BB

    #FCE0BB

    oklch(92.1% 0.057 74.7)

  • #FFDCCD

    #FFDCCD

    oklch(92% 0.044 44.6)

  • #EAE8BC

    #EAE8BC

    oklch(92.2% 0.058 105.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCE0BB

    #FCE0BB

    oklch(92.1% 0.057 74.7)

  • #C1EDFF

    #C1EDFF

    oklch(92.1% 0.052 224.7)

  • #E1E2FF

    #E1E2FF

    oklch(92.1% 0.039 284)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCE0BB

    #FCE0BB

    oklch(92.1% 0.057 74.7)

  • #B9F1F0

    #B9F1F0

    oklch(92% 0.057 194.8)

  • #F3DAFF

    #F3DAFF

    oklch(92% 0.056 314.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCE0BB

    #FCE0BB

    oklch(92.1% 0.057 74.7)

  • #C2F2DB

    #C2F2DB

    oklch(92.1% 0.058 164.4)

  • #D4E7FF

    #D4E7FF

    oklch(92.1% 0.039 254.3)

  • #FFD8ED

    #FFD8ED

    oklch(92.1% 0.051 344.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCE0BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCE0BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.