#FCDFCA

Closest named color: Bisque (#FFE4C4). oklch(92.2% 0.043 58.1), rgb(252, 223, 202).

Aa

Black text reads best on this color (16.54:1).

About this color

#FCDFCA is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.043 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.018 away. Black text reads best on it, at 16.54:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.043)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.54:1
White text1.26:1

Values

HEX#FCDFCA
RGBrgb(252, 223, 202)
HSLhsl(25, 89%, 89%)
OKLCHoklch(92.2% 0.043 58.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCDFCA 1.26:1 Fails Lc -15.4 Dividers and decoration only
Black text on #FCDFCA 16.54:1 AAA Lc 90.3 Preferred for body text
#FCDFCA text on white 1.26:1 Fails Lc 13.3 Not readable
#FCDFCA text on black 16.54:1 AAA Lc -90.5 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100 (this color)

    #FCDFCA

    oklch(92.2% 0.043 58.1)

  3. Step 200

    200

    #E9D5C6

    oklch(88.5% 0.03 59.3)

  4. Step 300

    300

    #DCB99E

    oklch(80.9% 0.055 59.5)

  5. Step 400

    400

    #CA9369

    oklch(70.7% 0.088 58.1)

  6. Step 500

    500

    #BC773F

    oklch(63.2% 0.112 57.8)

  7. Step 600

    600

    #A75E1A

    oklch(55.5% 0.122 57.7)

  8. Step 700

    700

    #8F4D09

    oklch(49% 0.114 57.8)

  9. Step 800

    800

    #74400E

    oklch(42.7% 0.094 58.4)

  10. Step 900

    900

    #5E3715

    oklch(37.8% 0.073 58.6)

  11. Step 950

    950

    #37200E

    oklch(26.9% 0.046 57.2)

Export this scale for Tailwind in the Tailwind colors tool

#FCDFCA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E1C90.028
Deuteranopia (no green cones)#EEE7CA0.027
Tritanopia (no blue cones)#FFDAD90.028
Achromatopsia (no color)#E4E4E40.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCDFCA

    #FCDFCA

    oklch(92.2% 0.043 58.1)

  • #CCEAFF

    #CCEAFF

    oklch(92.2% 0.043 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCDFCA

    #FCDFCA

    oklch(92.2% 0.043 58.1)

  • #FFDCD7

    #FFDCD7

    oklch(92.2% 0.04 27.5)

  • #F1E4C6

    #F1E4C6

    oklch(92.1% 0.042 87.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCDFCA

    #FCDFCA

    oklch(92.2% 0.043 58.1)

  • #C5EEF4

    #C5EEF4

    oklch(92.2% 0.043 207.3)

  • #DBE5FF

    #DBE5FF

    oklch(92.2% 0.037 268.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCDFCA

    #FCDFCA

    oklch(92.2% 0.043 58.1)

  • #C8EFE5

    #C8EFE5

    oklch(92.2% 0.043 178.1)

  • #E8E0FF

    #E8E0FF

    oklch(92.2% 0.043 297.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCDFCA

    #FCDFCA

    oklch(92.2% 0.043 58.1)

  • #D3EED6

    #D3EED6

    oklch(92.3% 0.043 148.4)

  • #CCEAFF

    #CCEAFF

    oklch(92.2% 0.043 238.5)

  • #F6DCF4

    #F6DCF4

    oklch(92.3% 0.043 328.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCDFCA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCDFCA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.