#FCDDC4

Closest named color: Peach Puff (#FFDAB9). oklch(91.7% 0.048 61.1), rgb(252, 221, 196).

Aa

Black text reads best on this color (16.27:1).

About this color

#FCDDC4 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.048 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.014 away. Black text reads best on it, at 16.27:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.27:1
White text1.29:1

Values

HEX#FCDDC4
RGBrgb(252, 221, 196)
HSLhsl(27, 90%, 88%)
OKLCHoklch(91.7% 0.048 61.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCDDC4 1.29:1 Fails Lc -16.5 Dividers and decoration only
Black text on #FCDDC4 16.27:1 AAA Lc 89.2 Fine for body text
#FCDDC4 text on white 1.29:1 Fails Lc 14.4 Not readable
#FCDDC4 text on black 16.27:1 AAA Lc -89.4 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FCDDC4

    oklch(91.7% 0.048 61.1)

  3. Step 200

    200

    #EBD5C3

    oklch(88.6% 0.035 61.7)

  4. Step 300

    300

    #DFB899

    oklch(80.9% 0.062 60.2)

  5. Step 400

    400

    #CD925F

    oklch(70.7% 0.098 61.1)

  6. Step 500

    500

    #BF752D

    oklch(63% 0.126 60.8)

  7. Step 600

    600

    #A85E00

    oklch(55.6% 0.129 60.9)

  8. Step 700

    700

    #8E4F00

    oklch(49.2% 0.114 61.3)

  9. Step 800

    800

    #754000

    oklch(42.8% 0.099 61.2)

  10. Step 900

    900

    #603608

    oklch(37.7% 0.082 61.5)

  11. Step 950

    950

    #382008

    oklch(27% 0.052 62.3)

Export this scale for Tailwind in the Tailwind colors tool

#FCDDC4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DFC20.030
Deuteranopia (no green cones)#EEE5C40.027
Tritanopia (no blue cones)#FFD7D60.033
Achromatopsia (no color)#E2E2E20.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCDDC4

    #FCDDC4

    oklch(91.7% 0.048 61.1)

  • #CAE8FF

    #CAE8FF

    oklch(91.6% 0.045 241.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCDDC4

    #FCDDC4

    oklch(91.7% 0.048 61.1)

  • #FFDAD2

    #FFDAD2

    oklch(91.7% 0.043 32.2)

  • #EFE3C0

    #EFE3C0

    oklch(91.6% 0.048 91.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCDDC4

    #FCDDC4

    oklch(91.7% 0.048 61.1)

  • #C0EDF6

    #C0EDF6

    oklch(91.7% 0.048 211.2)

  • #D9E3FF

    #D9E3FF

    oklch(91.7% 0.04 270)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCDDC4

    #FCDDC4

    oklch(91.7% 0.048 61.1)

  • #C2EFE5

    #C2EFE5

    oklch(91.8% 0.048 180.1)

  • #E9DDFF

    #E9DDFF

    oklch(91.7% 0.047 301.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCDDC4

    #FCDDC4

    oklch(91.7% 0.048 61.1)

  • #CDEDD4

    #CDEDD4

    oklch(91.6% 0.048 151.8)

  • #CAE8FF

    #CAE8FF

    oklch(91.6% 0.045 241.1)

  • #F7D9F2

    #F7D9F2

    oklch(91.7% 0.047 331.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCDDC4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCDDC4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.