#FCDDBE

Closest named color: Peach Puff (#FFDAB9). oklch(91.5% 0.053 67.1), rgb(252, 221, 190).

Aa

Black text reads best on this color (16.22:1).

About this color

#FCDDBE is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.053 and its hue 67°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.008 away. Black text reads best on it, at 16.22:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.053)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.22:1
White text1.29:1

Values

HEX#FCDDBE
RGBrgb(252, 221, 190)
HSLhsl(30, 91%, 87%)
OKLCHoklch(91.5% 0.053 67.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCDDBE 1.29:1 Fails Lc -16.8 Dividers and decoration only
Black text on #FCDDBE 16.22:1 AAA Lc 89.1 Fine for body text
#FCDDBE text on white 1.29:1 Fails Lc 14.6 Not readable
#FCDDBE text on black 16.22:1 AAA Lc -89.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4EF

    oklch(97% 0.009 62.6)

  2. Step 100

    100 (this color)

    #FCDDBE

    oklch(91.5% 0.053 67.1)

  3. Step 200

    200

    #EBD5BF

    oklch(88.5% 0.038 67.3)

  4. Step 300

    300

    #DFB991

    oklch(80.9% 0.069 68)

  5. Step 400

    400

    #CE9351

    oklch(70.8% 0.109 67.5)

  6. Step 500

    500

    #C07600

    oklch(63.1% 0.139 67.3)

  7. Step 600

    600

    #A26300

    oklch(55.7% 0.123 67.4)

  8. Step 700

    700

    #895200

    oklch(49.1% 0.109 66.6)

  9. Step 800

    800

    #714300

    oklch(42.8% 0.095 66.9)

  10. Step 900

    900

    #5E3700

    oklch(37.6% 0.083 67)

  11. Step 950

    950

    #392001

    oklch(27% 0.058 67.4)

Export this scale for Tailwind in the Tailwind colors tool

#FCDDBE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8DEBC0.029
Deuteranopia (no green cones)#EFE5BF0.026
Tritanopia (no blue cones)#FFD6D40.040
Achromatopsia (no color)#E2E2E20.054

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCDDBE

    #FCDDBE

    oklch(91.5% 0.053 67.1)

  • #CDE7FF

    #CDE7FF

    oklch(91.6% 0.043 246.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCDDBE

    #FCDDBE

    oklch(91.5% 0.053 67.1)

  • #FFDACE

    #FFDACE

    oklch(91.6% 0.045 38.8)

  • #EDE4BC

    #EDE4BC

    oklch(91.6% 0.053 96.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCDDBE

    #FCDDBE

    oklch(91.5% 0.053 67.1)

  • #BCEDFB

    #BCEDFB

    oklch(91.7% 0.054 217.1)

  • #DCE1FF

    #DCE1FF

    oklch(91.5% 0.041 278.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCDDBE

    #FCDDBE

    oklch(91.5% 0.053 67.1)

  • #BCEFE9

    #BCEFE9

    oklch(91.5% 0.053 187.4)

  • #ECDBFF

    #ECDBFF

    oklch(91.6% 0.052 306.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCDDBE

    #FCDDBE

    oklch(91.5% 0.053 67.1)

  • #C7EED5

    #C7EED5

    oklch(91.5% 0.053 157.1)

  • #CDE7FF

    #CDE7FF

    oklch(91.6% 0.043 246.1)

  • #FBD6F0

    #FBD6F0

    oklch(91.5% 0.053 336.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCDDBE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCDDBE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.