#FCDCC5

Closest named color: Peach Puff (#FFDAB9). oklch(91.5% 0.047 57.8), rgb(252, 220, 197).

Aa

Black text reads best on this color (16.18:1).

About this color

#FCDCC5 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.047 and its hue 58°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.015 away. Black text reads best on it, at 16.18:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.18:1
White text1.29:1

Values

HEX#FCDCC5
RGBrgb(252, 220, 197)
HSLhsl(25, 90%, 88%)
OKLCHoklch(91.5% 0.047 57.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCDCC5 1.29:1 Fails Lc -17.0 Dividers and decoration only
Black text on #FCDCC5 16.18:1 AAA Lc 88.9 Fine for body text
#FCDCC5 text on white 1.29:1 Fails Lc 14.7 Not readable
#FCDCC5 text on black 16.18:1 AAA Lc -89.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FCDCC5

    oklch(91.5% 0.047 57.8)

  3. Step 200

    200

    #EBD4C4

    oklch(88.5% 0.034 57.1)

  4. Step 300

    300

    #DFB89B

    oklch(81% 0.06 58.4)

  5. Step 400

    400

    #CE9162

    oklch(70.6% 0.097 58)

  6. Step 500

    500

    #C07434

    oklch(63% 0.123 57.6)

  7. Step 600

    600

    #AB5B00

    oklch(55.5% 0.133 57.7)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #773E00

    oklch(42.7% 0.102 58.2)

  10. Step 900

    900

    #61350D

    oklch(37.7% 0.081 57.7)

  11. Step 950

    950

    #391F0A

    oklch(26.9% 0.052 56.9)

Export this scale for Tailwind in the Tailwind colors tool

#FCDCC5 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DEC40.032
Deuteranopia (no green cones)#EDE5C50.030
Tritanopia (no blue cones)#FFD6D60.032
Achromatopsia (no color)#E2E2E20.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCDCC5

    #FCDCC5

    oklch(91.5% 0.047 57.8)

  • #C7E8FF

    #C7E8FF

    oklch(91.4% 0.047 238.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCDCC5

    #FCDCC5

    oklch(91.5% 0.047 57.8)

  • #FFD9D3

    #FFD9D3

    oklch(91.6% 0.043 28.5)

  • #F0E2C0

    #F0E2C0

    oklch(91.5% 0.047 88.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCDCC5

    #FCDCC5

    oklch(91.5% 0.047 57.8)

  • #C0ECF3

    #C0ECF3

    oklch(91.4% 0.046 208.2)

  • #D7E3FF

    #D7E3FF

    oklch(91.5% 0.04 267.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCDCC5

    #FCDCC5

    oklch(91.5% 0.047 57.8)

  • #C3EEE3

    #C3EEE3

    oklch(91.6% 0.047 177.9)

  • #E6DDFF

    #E6DDFF

    oklch(91.5% 0.047 297.6)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCDCC5

    #FCDCC5

    oklch(91.5% 0.047 57.8)

  • #CFECD2

    #CFECD2

    oklch(91.5% 0.046 148.1)

  • #C7E8FF

    #C7E8FF

    oklch(91.4% 0.047 238.5)

  • #F5D9F3

    #F5D9F3

    oklch(91.6% 0.046 328.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCDCC5, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCDCC5 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.