#FCD0BE

Closest named color: Peach Puff (#FFDAB9). oklch(89.1% 0.056 43.4), rgb(252, 208, 190).

Aa

Black text reads best on this color (14.90:1).

About this color

#FCD0BE is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.056 and its hue 43°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.029 away. Black text reads best on it, at 14.90:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.056)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.90:1
White text1.40:1

Values

HEX#FCD0BE
RGBrgb(252, 208, 190)
HSLhsl(17, 91%, 87%)
OKLCHoklch(89.1% 0.056 43.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCD0BE 1.40:1 Fails Lc -22.5 Dividers and decoration only
Black text on #FCD0BE 14.90:1 AAA Lc 84.0 Fine for body text
#FCD0BE text on white 1.40:1 Fails Lc 19.7 Dividers and decoration only
#FCD0BE text on black 14.90:1 AAA Lc -83.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FBF4F0

    oklch(97.1% 0.009 52.1)

  2. Step 100

    100

    #F7E6DF

    oklch(93.7% 0.021 43.9)

  3. Step 200

    200 (this color)

    #FCD0BE

    oklch(89.1% 0.056 43.4)

  4. Step 300

    300

    #E9B29C

    oklch(80.8% 0.071 42.8)

  5. Step 400

    400

    #DC8865

    oklch(70.7% 0.114 43.2)

  6. Step 500

    500

    #D06738

    oklch(63.1% 0.146 43.2)

  7. Step 600

    600

    #BC4B0B

    oklch(55.6% 0.16 43.2)

  8. Step 700

    700

    #A03D00

    oklch(49.1% 0.144 43.5)

  9. Step 800

    800

    #833204

    oklch(42.7% 0.123 43.5)

  10. Step 900

    900

    #6A2D10

    oklch(37.7% 0.096 43.3)

  11. Step 950

    950

    #3E1B0C

    oklch(27% 0.06 42.8)

Export this scale for Tailwind in the Tailwind colors tool

#FCD0BE with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#DBD4BD0.048
Deuteranopia (no green cones)#E5DDBE0.045
Tritanopia (no blue cones)#FFC9CB0.029
Achromatopsia (no color)#D9D9D90.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCD0BE

    #FCD0BE

    oklch(89.1% 0.056 43.4)

  • #B4E4F6

    #B4E4F6

    oklch(89.1% 0.055 222.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCD0BE

    #FCD0BE

    oklch(89.1% 0.056 43.4)

  • #FECDD0

    #FECDD0

    oklch(89.2% 0.056 14.1)

  • #F2D6B3

    #F2D6B3

    oklch(89.1% 0.056 73.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCD0BE

    #FCD0BE

    oklch(89.1% 0.056 43.4)

  • #B1E7E5

    #B1E7E5

    oklch(89% 0.055 193.4)

  • #C3DEFF

    #C3DEFF

    oklch(89.1% 0.054 253.6)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCD0BE

    #FCD0BE

    oklch(89.1% 0.056 43.4)

  • #BAE7D1

    #BAE7D1

    oklch(89% 0.056 163.9)

  • #D5D7FF

    #D5D7FF

    oklch(89% 0.055 283)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCD0BE

    #FCD0BE

    oklch(89.1% 0.056 43.4)

  • #CDE4BE

    #CDE4BE

    oklch(89.2% 0.056 133)

  • #B4E4F6

    #B4E4F6

    oklch(89.1% 0.055 222.8)

  • #E8D1F6

    #E8D1F6

    oklch(89.1% 0.056 312.8)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCD0BE, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCD0BE in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.