#FCCEBA

Closest named color: Peach Puff (#FFDAB9). oklch(88.6% 0.059 44.8), rgb(252, 206, 186).

Aa

Black text reads best on this color (14.67:1).

About this color

#FCCEBA is a light, muted orange. In OKLCH its lightness is 89%, its chroma 0.059 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.032 away. Black text reads best on it, at 14.67:1.

Hue familyOranges
Lightnesslight (89%)
Chromamuted (0.059)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text14.67:1
White text1.43:1

Values

HEX#FCCEBA
RGBrgb(252, 206, 186)
HSLhsl(18, 92%, 86%)
OKLCHoklch(88.6% 0.059 44.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FCCEBA 1.43:1 Fails Lc -23.5 Dividers and decoration only
Black text on #FCCEBA 14.67:1 AAA Lc 83.1 Fine for body text
#FCCEBA text on white 1.43:1 Fails Lc 20.6 Dividers and decoration only
#FCCEBA text on black 14.67:1 AAA Lc -82.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FCF3F0

    oklch(97% 0.011 39.4)

  2. Step 100

    100

    #F7E6DE

    oklch(93.6% 0.022 47)

  3. Step 200

    200 (this color)

    #FCCEBA

    oklch(88.6% 0.059 44.8)

  4. Step 300

    300

    #EBB299

    oklch(81% 0.075 44.8)

  5. Step 400

    400

    #DF875F

    oklch(70.8% 0.121 44.8)

  6. Step 500

    500

    #D3652D

    oklch(63.1% 0.155 44.8)

  7. Step 600

    600

    #BB4C00

    oklch(55.6% 0.159 44.9)

  8. Step 700

    700

    #9E3F00

    oklch(49.1% 0.14 44.9)

  9. Step 800

    800

    #833300

    oklch(42.8% 0.122 45)

  10. Step 900

    900

    #6B2C08

    oklch(37.7% 0.1 45.2)

  11. Step 950

    950

    #3F1A08

    oklch(26.9% 0.064 44.5)

Export this scale for Tailwind in the Tailwind colors tool

#FCCEBA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#D9D2B90.051
Deuteranopia (no green cones)#E4DBBA0.046
Tritanopia (no blue cones)#FFC7C80.030
Achromatopsia (no color)#D8D8D80.059

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FCCEBA

    #FCCEBA

    oklch(88.6% 0.059 44.8)

  • #B0E3F7

    #B0E3F7

    oklch(88.7% 0.059 223.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FCCEBA

    #FCCEBA

    oklch(88.6% 0.059 44.8)

  • #FECACD

    #FECACD

    oklch(88.5% 0.059 14.5)

  • #F1D5AF

    #F1D5AF

    oklch(88.7% 0.059 75.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FCCEBA

    #FCCEBA

    oklch(88.6% 0.059 44.8)

  • #ACE6E5

    #ACE6E5

    oklch(88.5% 0.059 194.8)

  • #C1DCFF

    #C1DCFF

    oklch(88.6% 0.056 255)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FCCEBA

    #FCCEBA

    oklch(88.6% 0.059 44.8)

  • #B6E6D0

    #B6E6D0

    oklch(88.5% 0.058 165.4)

  • #D5D5FF

    #D5D5FF

    oklch(88.7% 0.058 285.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FCCEBA

    #FCCEBA

    oklch(88.6% 0.059 44.8)

  • #C9E3BC

    #C9E3BC

    oklch(88.6% 0.059 135.2)

  • #B0E3F7

    #B0E3F7

    oklch(88.7% 0.059 223.9)

  • #E8CEF5

    #E8CEF5

    oklch(88.5% 0.06 314.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FCCEBA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FCCEBA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.