#FBF2DB

Closest named color: Papaya Whip (#FFEFD5). oklch(96.2% 0.032 89.1), rgb(251, 242, 219).

Aa

Black text reads best on this color (18.82:1).

About this color

#FBF2DB is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.032 and its hue 89°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.009 away. Black text reads best on it, at 18.82:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.032)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.82:1
White text1.11:1

Values

HEX#FBF2DB
RGBrgb(251, 242, 219)
HSLhsl(43, 80%, 92%)
OKLCHoklch(96.2% 0.032 89.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBF2DB 1.11:1 Fails Lc 0.0 Not readable
Black text on #FBF2DB 18.82:1 AAA Lc 98.5 Preferred for body text
#FBF2DB text on white 1.11:1 Fails Lc 0.0 Not readable
#FBF2DB text on black 18.82:1 AAA Lc -99.6 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FBF2DB

    oklch(96.2% 0.032 89.1)

  2. Step 100

    100

    #EDEAE1

    oklch(93.7% 0.012 91.5)

  3. Step 200

    200

    #DFD9C9

    oklch(88.6% 0.023 89.8)

  4. Step 300

    300

    #CBC0A3

    oklch(80.9% 0.041 89.7)

  5. Step 400

    400

    #B19F71

    oklch(70.7% 0.066 89.1)

  6. Step 500

    500

    #9E874B

    oklch(63.1% 0.084 89)

  7. Step 600

    600

    #89702D

    oklch(55.6% 0.091 88.5)

  8. Step 700

    700

    #745E20

    oklch(49.1% 0.084 89.1)

  9. Step 800

    800

    #5E4D1C

    oklch(42.7% 0.07 89.9)

  10. Step 900

    900

    #4D401D

    oklch(37.7% 0.054 89.3)

  11. Step 950

    950

    #2D2612

    oklch(27.1% 0.035 90.7)

Export this scale for Tailwind in the Tailwind colors tool

#FBF2DB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F8F1DA0.005
Deuteranopia (no green cones)#FAF4DC0.005
Tritanopia (no blue cones)#FFEEEB0.028
Achromatopsia (no color)#F2F2F20.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBF2DB

    #FBF2DB

    oklch(96.2% 0.032 89.1)

  • #EDF2FF

    #EDF2FF

    oklch(96.1% 0.018 269.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBF2DB

    #FBF2DB

    oklch(96.2% 0.032 89.1)

  • #FFEFE4

    #FFEFE4

    oklch(96.2% 0.023 57)

  • #F0F6DE

    #F0F6DE

    oklch(96.2% 0.032 118.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBF2DB

    #FBF2DB

    oklch(96.2% 0.032 89.1)

  • #E7F5FF

    #E7F5FF

    oklch(96.3% 0.02 238.7)

  • #F4F0FF

    #F4F0FF

    oklch(96.3% 0.02 298.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBF2DB

    #FBF2DB

    oklch(96.2% 0.032 89.1)

  • #DBF9FE

    #DBF9FE

    oklch(96.2% 0.032 208.7)

  • #FFECFD

    #FFECFD

    oklch(96.3% 0.03 329.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBF2DB

    #FBF2DB

    oklch(96.2% 0.032 89.1)

  • #DDFAF3

    #DDFAF3

    oklch(96.2% 0.032 179.5)

  • #EDF2FF

    #EDF2FF

    oklch(96.1% 0.018 269.1)

  • #FFEDF2

    #FFEDF2

    oklch(96.2% 0.021 358.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBF2DB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBF2DB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.