#FBEFD8

Closest named color: Papaya Whip (#FFEFD5). oklch(95.6% 0.033 83.7), rgb(251, 239, 216).

Aa

Black text reads best on this color (18.44:1).

About this color

#FBEFD8 is a very light, muted orange. In OKLCH its lightness is 96%, its chroma 0.033 and its hue 84°. Its hue sits on the warm side of the wheel. The nearest named color is Papaya Whip (#FFEFD5), ΔE 0.006 away. Black text reads best on it, at 18.44:1.

Hue familyOranges
Lightnessvery light (96%)
Chromamuted (0.033)
Temperaturewarm
Nearest namePapaya Whip (#FFEFD5)
Black text18.44:1
White text1.13:1

Values

HEX#FBEFD8
RGBrgb(251, 239, 216)
HSLhsl(39, 81%, 92%)
OKLCHoklch(95.6% 0.033 83.7)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBEFD8 1.13:1 Fails Lc -7.5 Not readable
Black text on #FBEFD8 18.44:1 AAA Lc 97.2 Preferred for body text
#FBEFD8 text on white 1.13:1 Fails Lc 0.0 Not readable
#FBEFD8 text on black 18.44:1 AAA Lc -98.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 50.

  1. Step 50

    50 (this color)

    #FBEFD8

    oklch(95.6% 0.033 83.7)

  2. Step 100

    100

    #EEE9E1

    oklch(93.6% 0.012 79.8)

  3. Step 200

    200

    #E1D8C8

    oklch(88.5% 0.024 82.1)

  4. Step 300

    300

    #CEBFA2

    oklch(81% 0.043 83.8)

  5. Step 400

    400

    #B59D70

    oklch(70.6% 0.067 82.8)

  6. Step 500

    500

    #A28549

    oklch(63.1% 0.086 84.1)

  7. Step 600

    600

    #8D6E2A

    oklch(55.6% 0.094 84)

  8. Step 700

    700

    #785C1C

    oklch(49.1% 0.087 84.2)

  9. Step 800

    800

    #624B1A

    oklch(42.7% 0.072 83.2)

  10. Step 900

    900

    #503F1C

    oklch(37.8% 0.056 83.6)

  11. Step 950

    950

    #2F2511

    oklch(27.1% 0.036 83.5)

Export this scale for Tailwind in the Tailwind colors tool

#FBEFD8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F5EED70.009
Deuteranopia (no green cones)#F8F1D90.006
Tritanopia (no blue cones)#FFEBE80.028
Achromatopsia (no color)#F0F0F00.033

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBEFD8

    #FBEFD8

    oklch(95.6% 0.033 83.7)

  • #E9F1FF

    #E9F1FF

    oklch(95.6% 0.021 261.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBEFD8

    #FBEFD8

    oklch(95.6% 0.033 83.7)

  • #FFECE1

    #FFECE1

    oklch(95.5% 0.025 52.2)

  • #F0F3DA

    #F0F3DA

    oklch(95.5% 0.033 112.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBEFD8

    #FBEFD8

    oklch(95.6% 0.033 83.7)

  • #E1F4FF

    #E1F4FF

    oklch(95.6% 0.025 233)

  • #F1EEFF

    #F1EEFF

    oklch(95.6% 0.023 294.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBEFD8

    #FBEFD8

    oklch(95.6% 0.033 83.7)

  • #D8F7FA

    #D8F7FA

    oklch(95.5% 0.032 203.7)

  • #FCE9FD

    #FCE9FD

    oklch(95.5% 0.033 324.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBEFD8

    #FBEFD8

    oklch(95.6% 0.033 83.7)

  • #DBF8EE

    #DBF8EE

    oklch(95.5% 0.033 172.8)

  • #E9F1FF

    #E9F1FF

    oklch(95.6% 0.021 261.8)

  • #FFEAF1

    #FFEAF1

    oklch(95.6% 0.025 355.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBEFD8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBEFD8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.