#FBEEC4

Closest named color: Blanched Almond (#FFEBCD). oklch(94.9% 0.056 92.9), rgb(251, 238, 196).

Aa

Black text reads best on this color (18.12:1).

About this color

#FBEEC4 is a very light, muted yellow. In OKLCH its lightness is 95%, its chroma 0.056 and its hue 93°. Its hue sits on the warm side of the wheel. The nearest named color is Blanched Almond (#FFEBCD), ΔE 0.017 away. Black text reads best on it, at 18.12:1.

Hue familyYellows
Lightnessvery light (95%)
Chromamuted (0.056)
Temperaturewarm
Nearest nameBlanched Almond (#FFEBCD)
Black text18.12:1
White text1.15:1

Values

HEX#FBEEC4
RGBrgb(251, 238, 196)
HSLhsl(46, 87%, 88%)
OKLCHoklch(94.9% 0.056 92.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBEEC4 1.15:1 Fails Lc -8.8 Not readable
Black text on #FBEEC4 18.12:1 AAA Lc 96.1 Preferred for body text
#FBEEC4 text on white 1.15:1 Fails Lc 7.4 Not readable
#FBEEC4 text on black 18.12:1 AAA Lc -96.9 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F8F5EE

    oklch(97.1% 0.01 87.5)

  2. Step 100

    100 (this color)

    #FBEEC4

    oklch(94.9% 0.056 92.9)

  3. Step 200

    200

    #E2D9BC

    oklch(88.5% 0.04 92.8)

  4. Step 300

    300

    #D1C08B

    oklch(80.9% 0.072 92.4)

  5. Step 400

    400

    #B99E42

    oklch(70.6% 0.115 92.8)

  6. Step 500

    500

    #A58600

    oklch(63.1% 0.129 92.4)

  7. Step 600

    600

    #8A7100

    oklch(55.6% 0.114 93.5)

  8. Step 700

    700

    #745E00

    oklch(49% 0.1 92.9)

  9. Step 800

    800

    #604D00

    oklch(42.7% 0.087 92.5)

  10. Step 900

    900

    #504000

    oklch(37.8% 0.077 92.8)

  11. Step 950

    950

    #302500

    oklch(26.9% 0.055 91.9)

Export this scale for Tailwind in the Tailwind colors tool

#FBEEC4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F7ECC10.008
Deuteranopia (no green cones)#FBF0C50.005
Tritanopia (no blue cones)#FFE7E20.049
Achromatopsia (no color)#EEEEEE0.056

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBEEC4

    #FBEEC4

    oklch(94.9% 0.056 92.9)

  • #E8EEFF

    #E8EEFF

    oklch(95% 0.024 270.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBEEC4

    #FBEEC4

    oklch(94.9% 0.056 92.9)

  • #FFEAD8

    #FFEAD8

    oklch(94.9% 0.033 63)

  • #E7F5CC

    #E7F5CC

    oklch(94.9% 0.056 122.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBEEC4

    #FBEEC4

    oklch(94.9% 0.056 92.9)

  • #E0F1FF

    #E0F1FF

    oklch(95% 0.026 242.7)

  • #F2EAFF

    #F2EAFF

    oklch(94.9% 0.029 303.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBEEC4

    #FBEEC4

    oklch(94.9% 0.056 92.9)

  • #CFF6FF

    #CFF6FF

    oklch(94.8% 0.042 213.2)

  • #FFE5FA

    #FFE5FA

    oklch(94.9% 0.039 332.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBEEC4

    #FBEEC4

    oklch(94.9% 0.056 92.9)

  • #C5FBF1

    #C5FBF1

    oklch(94.8% 0.056 182.5)

  • #E8EEFF

    #E8EEFF

    oklch(95% 0.024 270.3)

  • #FFE7EC

    #FFE7EC

    oklch(94.9% 0.027 3.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBEEC4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBEEC4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.