#FBEDD8

Closest named color: Antique White (#FAEBD7). oklch(95.2% 0.032 78.2), rgb(251, 237, 216).

Aa

Black text reads best on this color (18.20:1).

About this color

#FBEDD8 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.032 and its hue 78°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.005 away. Black text reads best on it, at 18.20:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.032)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text18.20:1
White text1.15:1

Values

HEX#FBEDD8
RGBrgb(251, 237, 216)
HSLhsl(36, 81%, 92%)
OKLCHoklch(95.2% 0.032 78.2)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBEDD8 1.15:1 Fails Lc -8.5 Not readable
Black text on #FBEDD8 18.20:1 AAA Lc 96.3 Preferred for body text
#FBEDD8 text on white 1.15:1 Fails Lc 0.0 Not readable
#FBEDD8 text on black 18.20:1 AAA Lc -97.2 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100 (this color)

    #FBEDD8

    oklch(95.2% 0.032 78.2)

  3. Step 200

    200

    #E1D8C9

    oklch(88.5% 0.023 80.7)

  4. Step 300

    300

    #CFBEA4

    oklch(80.9% 0.04 78.5)

  5. Step 400

    400

    #B79C72

    oklch(70.7% 0.065 78.4)

  6. Step 500

    500

    #A5834D

    oklch(63% 0.083 77.9)

  7. Step 600

    600

    #906C2F

    oklch(55.5% 0.09 78.1)

  8. Step 700

    700

    #7B5A22

    oklch(49.1% 0.084 77.6)

  9. Step 800

    800

    #644A1E

    oklch(42.8% 0.07 78.1)

  10. Step 900

    900

    #513E1E

    oklch(37.7% 0.054 79)

  11. Step 950

    950

    #302412

    oklch(26.9% 0.035 76.5)

Export this scale for Tailwind in the Tailwind colors tool

#FBEDD8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3EDD70.011
Deuteranopia (no green cones)#F7F0D90.009
Tritanopia (no blue cones)#FFE9E70.026
Achromatopsia (no color)#EFEFEF0.032

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBEDD8

    #FBEDD8

    oklch(95.2% 0.032 78.2)

  • #E6F0FF

    #E6F0FF

    oklch(95.2% 0.023 258.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBEDD8

    #FBEDD8

    oklch(95.2% 0.032 78.2)

  • #FFEAE0

    #FFEAE0

    oklch(95.1% 0.027 47.2)

  • #F0F1D9

    #F0F1D9

    oklch(95.1% 0.032 108.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBEDD8

    #FBEDD8

    oklch(95.2% 0.032 78.2)

  • #DCF4FF

    #DCF4FF

    oklch(95.3% 0.029 227)

  • #EEEDFF

    #EEEDFF

    oklch(95.2% 0.024 288.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBEDD8

    #FBEDD8

    oklch(95.2% 0.032 78.2)

  • #D8F6F7

    #D8F6F7

    oklch(95.2% 0.031 199.1)

  • #F8E9FD

    #F8E9FD

    oklch(95.2% 0.031 317.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBEDD8

    #FBEDD8

    oklch(95.2% 0.032 78.2)

  • #DCF6EB

    #DCF6EB

    oklch(95.1% 0.031 168.4)

  • #E6F0FF

    #E6F0FF

    oklch(95.2% 0.023 258.4)

  • #FFE8F2

    #FFE8F2

    oklch(95.2% 0.028 349.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBEDD8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBEDD8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.