#FBEDD6

Closest named color: Antique White (#FAEBD7). oklch(95.1% 0.034 80.3), rgb(251, 237, 214).

Aa

Black text reads best on this color (18.18:1).

About this color

#FBEDD6 is a very light, muted orange. In OKLCH its lightness is 95%, its chroma 0.034 and its hue 80°. Its hue sits on the warm side of the wheel. The nearest named color is Antique White (#FAEBD7), ΔE 0.006 away. Black text reads best on it, at 18.18:1.

Hue familyOranges
Lightnessvery light (95%)
Chromamuted (0.034)
Temperaturewarm
Nearest nameAntique White (#FAEBD7)
Black text18.18:1
White text1.15:1

Values

HEX#FBEDD6
RGBrgb(251, 237, 214)
HSLhsl(37, 82%, 91%)
OKLCHoklch(95.1% 0.034 80.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBEDD6 1.15:1 Fails Lc -8.6 Not readable
Black text on #FBEDD6 18.18:1 AAA Lc 96.3 Preferred for body text
#FBEDD6 text on white 1.15:1 Fails Lc 0.0 Not readable
#FBEDD6 text on black 18.18:1 AAA Lc -97.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F7F5F1

    oklch(97.1% 0.006 84.6)

  2. Step 100

    100 (this color)

    #FBEDD6

    oklch(95.1% 0.034 80.3)

  3. Step 200

    200

    #E2D8C8

    oklch(88.6% 0.024 79.7)

  4. Step 300

    300

    #D0BEA1

    oklch(80.9% 0.044 79.7)

  5. Step 400

    400

    #B79C6E

    oklch(70.6% 0.07 80.5)

  6. Step 500

    500

    #A68347

    oklch(63.1% 0.089 79.5)

  7. Step 600

    600

    #916C27

    oklch(55.6% 0.097 79.7)

  8. Step 700

    700

    #7B5A19

    oklch(49% 0.09 80.1)

  9. Step 800

    800

    #644A18

    oklch(42.7% 0.074 80.4)

  10. Step 900

    900

    #523E1A

    oklch(37.7% 0.059 80.1)

  11. Step 950

    950

    #302410

    oklch(26.9% 0.037 78.9)

Export this scale for Tailwind in the Tailwind colors tool

#FBEDD6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F4EDD50.010
Deuteranopia (no green cones)#F7F0D70.009
Tritanopia (no blue cones)#FFE9E60.028
Achromatopsia (no color)#EFEFEF0.034

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBEDD6

    #FBEDD6

    oklch(95.1% 0.034 80.3)

  • #E6F0FF

    #E6F0FF

    oklch(95.2% 0.023 258.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBEDD6

    #FBEDD6

    oklch(95.1% 0.034 80.3)

  • #FFEADF

    #FFEADF

    oklch(95.1% 0.027 49.6)

  • #F0F1D8

    #F0F1D8

    oklch(95.1% 0.033 108.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBEDD6

    #FBEDD6

    oklch(95.1% 0.034 80.3)

  • #DCF3FF

    #DCF3FF

    oklch(95.1% 0.029 230.3)

  • #EEECFF

    #EEECFF

    oklch(95% 0.025 290.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBEDD6

    #FBEDD6

    oklch(95.1% 0.034 80.3)

  • #D6F6F8

    #D6F6F8

    oklch(95.1% 0.033 201.2)

  • #FAE8FD

    #FAE8FD

    oklch(95.1% 0.034 321.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBEDD6

    #FBEDD6

    oklch(95.1% 0.034 80.3)

  • #DAF7EB

    #DAF7EB

    oklch(95.2% 0.034 168.8)

  • #E6F0FF

    #E6F0FF

    oklch(95.2% 0.023 258.4)

  • #FFE7F1

    #FFE7F1

    oklch(95% 0.029 350.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBEDD6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBEDD6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.