#FBE1BB

Closest named color: Bisque (#FFE4C4). oklch(92.2% 0.057 77.3), rgb(251, 225, 187).

Aa

Black text reads best on this color (16.58:1).

About this color

#FBE1BB is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.057 and its hue 77°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.014 away. Black text reads best on it, at 16.58:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.057)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.58:1
White text1.26:1

Values

HEX#FBE1BB
RGBrgb(251, 225, 187)
HSLhsl(36, 89%, 86%)
OKLCHoklch(92.2% 0.057 77.3)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBE1BB 1.26:1 Fails Lc -15.2 Dividers and decoration only
Black text on #FBE1BB 16.58:1 AAA Lc 90.4 Preferred for body text
#FBE1BB text on white 1.26:1 Fails Lc 13.2 Not readable
#FBE1BB text on black 16.58:1 AAA Lc -90.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F5EE

    oklch(97.1% 0.01 81.8)

  2. Step 100

    100 (this color)

    #FBE1BB

    oklch(92.2% 0.057 77.3)

  3. Step 200

    200

    #E9D6BC

    oklch(88.5% 0.041 75.8)

  4. Step 300

    300

    #DCBB8B

    oklch(80.9% 0.074 76.7)

  5. Step 400

    400

    #C99642

    oklch(70.6% 0.117 77.2)

  6. Step 500

    500

    #B57D00

    oklch(63.1% 0.132 77.3)

  7. Step 600

    600

    #996900

    oklch(55.7% 0.116 77.3)

  8. Step 700

    700

    #815800

    oklch(49.2% 0.103 77.4)

  9. Step 800

    800

    #6A4700

    oklch(42.6% 0.089 76.7)

  10. Step 900

    900

    #593B00

    oklch(37.8% 0.079 76.7)

  11. Step 950

    950

    #362200

    oklch(27% 0.057 76.3)

Export this scale for Tailwind in the Tailwind colors tool

#FBE1BB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#ECE1B90.021
Deuteranopia (no green cones)#F2E7BC0.019
Tritanopia (no blue cones)#FFDAD70.047
Achromatopsia (no color)#E4E4E40.057

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBE1BB

    #FBE1BB

    oklch(92.2% 0.057 77.3)

  • #D6E7FF

    #D6E7FF

    oklch(92.3% 0.037 257)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBE1BB

    #FBE1BB

    oklch(92.2% 0.057 77.3)

  • #FFDDCD

    #FFDDCD

    oklch(92.2% 0.044 46.7)

  • #E9E8BD

    #E9E8BD

    oklch(92.1% 0.056 106.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBE1BB

    #FBE1BB

    oklch(92.2% 0.057 77.3)

  • #C4ECFF

    #C4ECFF

    oklch(92.1% 0.049 228.3)

  • #E3E2FF

    #E3E2FF

    oklch(92.2% 0.039 287.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBE1BB

    #FBE1BB

    oklch(92.2% 0.057 77.3)

  • #B9F2F2

    #B9F2F2

    oklch(92.2% 0.058 196.2)

  • #F5DAFF

    #F5DAFF

    oklch(92.2% 0.057 316.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBE1BB

    #FBE1BB

    oklch(92.2% 0.057 77.3)

  • #C1F2DD

    #C1F2DD

    oklch(92.1% 0.058 167.1)

  • #D6E7FF

    #D6E7FF

    oklch(92.3% 0.037 257)

  • #FFD9EB

    #FFD9EB

    oklch(92.2% 0.048 347.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBE1BB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBE1BB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.