#FBE0CA

Closest named color: Bisque (#FFE4C4). oklch(92.3% 0.042 61.4), rgb(251, 224, 202).

Aa

Black text reads best on this color (16.61:1).

About this color

#FBE0CA is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.042 and its hue 61°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.016 away. Black text reads best on it, at 16.61:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.042)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.61:1
White text1.26:1

Values

HEX#FBE0CA
RGBrgb(251, 224, 202)
HSLhsl(27, 86%, 89%)
OKLCHoklch(92.3% 0.042 61.4)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBE0CA 1.26:1 Fails Lc -15.1 Dividers and decoration only
Black text on #FBE0CA 16.61:1 AAA Lc 90.5 Preferred for body text
#FBE0CA text on white 1.26:1 Fails Lc 13.1 Not readable
#FBE0CA text on black 16.61:1 AAA Lc -90.8 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100 (this color)

    #FBE0CA

    oklch(92.3% 0.042 61.4)

  3. Step 200

    200

    #E8D5C6

    oklch(88.4% 0.029 60.7)

  4. Step 300

    300

    #DBB99E

    oklch(80.8% 0.054 60.4)

  5. Step 400

    400

    #C89468

    oklch(70.6% 0.086 61)

  6. Step 500

    500

    #B9793D

    oklch(63.1% 0.11 61.6)

  7. Step 600

    600

    #A46017

    oklch(55.5% 0.12 61.2)

  8. Step 700

    700

    #8D4F06

    oklch(49.1% 0.112 60.9)

  9. Step 800

    800

    #72410C

    oklch(42.6% 0.092 61.2)

  10. Step 900

    900

    #5D3814

    oklch(37.8% 0.072 61.5)

  11. Step 950

    950

    #36210D

    oklch(27% 0.045 62.4)

Export this scale for Tailwind in the Tailwind colors tool

#FBE0CA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E1C90.027
Deuteranopia (no green cones)#EFE7CA0.023
Tritanopia (no blue cones)#FFDBDA0.029
Achromatopsia (no color)#E5E5E50.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBE0CA

    #FBE0CA

    oklch(92.3% 0.042 61.4)

  • #CFEAFF

    #CFEAFF

    oklch(92.4% 0.04 241.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBE0CA

    #FBE0CA

    oklch(92.3% 0.042 61.4)

  • #FFDDD6

    #FFDDD6

    oklch(92.4% 0.039 31.6)

  • #F0E5C7

    #F0E5C7

    oklch(92.3% 0.041 90.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBE0CA

    #FBE0CA

    oklch(92.3% 0.042 61.4)

  • #C7EEF6

    #C7EEF6

    oklch(92.4% 0.042 211.5)

  • #DCE5FF

    #DCE5FF

    oklch(92.3% 0.037 270.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBE0CA

    #FBE0CA

    oklch(92.3% 0.042 61.4)

  • #C8EFE7

    #C8EFE7

    oklch(92.2% 0.042 181.5)

  • #EAE0FE

    #EAE0FE

    oklch(92.4% 0.042 300.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBE0CA

    #FBE0CA

    oklch(92.3% 0.042 61.4)

  • #D2EED8

    #D2EED8

    oklch(92.3% 0.042 151.8)

  • #CFEAFF

    #CFEAFF

    oklch(92.4% 0.04 241.4)

  • #F7DCF2

    #F7DCF2

    oklch(92.3% 0.041 332.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBE0CA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBE0CA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.