#FBDFF2

Closest named color: Misty Rose (#FFE4E1). oklch(93.2% 0.039 337.6), rgb(251, 223, 242).

Aa

Black text reads best on this color (16.93:1).

About this color

#FBDFF2 is a very light, muted pink. In OKLCH its lightness is 93%, its chroma 0.039 and its hue 338°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.030 away. Black text reads best on it, at 16.93:1.

Hue familyPinks
Lightnessvery light (93%)
Chromamuted (0.039)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.93:1
White text1.23:1

Values

HEX#FBDFF2
RGBrgb(251, 223, 242)
HSLhsl(319, 78%, 93%)
OKLCHoklch(93.2% 0.039 337.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDFF2 1.23:1 Fails Lc -13.8 Not readable
Black text on #FBDFF2 16.93:1 AAA Lc 91.7 Preferred for body text
#FBDFF2 text on white 1.23:1 Fails Lc 11.9 Not readable
#FBDFF2 text on black 16.93:1 AAA Lc -92.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F7

    oklch(97.2% 0.007 340.4)

  2. Step 100

    100 (this color)

    #FBDFF2

    oklch(93.2% 0.039 337.6)

  3. Step 200

    200

    #E6D2E0

    oklch(88.4% 0.029 336.5)

  4. Step 300

    300

    #D7B5CC

    oklch(81% 0.05 338)

  5. Step 400

    400

    #C28DB3

    oklch(70.7% 0.082 337.2)

  6. Step 500

    500

    #B270A0

    oklch(63.1% 0.105 337.5)

  7. Step 600

    600

    #9D588B

    oklch(55.7% 0.112 337.5)

  8. Step 700

    700

    #864776

    oklch(49.1% 0.106 337.4)

  9. Step 800

    800

    #6D3B60

    oklch(42.8% 0.087 337.5)

  10. Step 900

    900

    #58334E

    oklch(37.7% 0.067 337.6)

  11. Step 950

    950

    #341E2E

    oklch(27% 0.043 337.4)

Export this scale for Tailwind in the Tailwind colors tool

#FBDFF2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0E4F30.037
Deuteranopia (no green cones)#E5E8F10.036
Tritanopia (no blue cones)#FFE0E50.019
Achromatopsia (no color)#E7E7E70.040

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDFF2

    #FBDFF2

    oklch(93.2% 0.039 337.6)

  • #D4F1DE

    #D4F1DE

    oklch(93.2% 0.04 156.8)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDFF2

    #FBDFF2

    oklch(93.2% 0.039 337.6)

  • #F0E2FE

    #F0E2FE

    oklch(93.2% 0.04 308)

  • #FFDFE4

    #FFDFE4

    oklch(93.1% 0.036 7.1)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDFF2

    #FBDFF2

    oklch(93.2% 0.039 337.6)

  • #E1EED2

    #E1EED2

    oklch(93.2% 0.04 127.5)

  • #CCF2ED

    #CCF2ED

    oklch(93.3% 0.04 186.8)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDFF2

    #FBDFF2

    oklch(93.2% 0.039 337.6)

  • #EFE9CC

    #EFE9CC

    oklch(93.1% 0.039 97.5)

  • #CCF0FA

    #CCF0FA

    oklch(93.3% 0.04 216.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDFF2

    #FBDFF2

    oklch(93.2% 0.039 337.6)

  • #FBE4CD

    #FBE4CD

    oklch(93.2% 0.04 67.3)

  • #D4F1DE

    #D4F1DE

    oklch(93.2% 0.04 156.8)

  • #D7EBFF

    #D7EBFF

    oklch(93.1% 0.035 248.2)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDFF2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDFF2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.