#FBDFF1

Closest named color: Misty Rose (#FFE4E1). oklch(93.2% 0.039 339.1), rgb(251, 223, 241).

Aa

Black text reads best on this color (16.92:1).

About this color

#FBDFF1 is a very light, muted pink. In OKLCH its lightness is 93%, its chroma 0.039 and its hue 339°. Its hue sits on the warm side of the wheel. The nearest named color is Misty Rose (#FFE4E1), ΔE 0.029 away. Black text reads best on it, at 16.92:1.

Hue familyPinks
Lightnessvery light (93%)
Chromamuted (0.039)
Temperaturewarm
Nearest nameMisty Rose (#FFE4E1)
Black text16.92:1
White text1.24:1

Values

HEX#FBDFF1
RGBrgb(251, 223, 241)
HSLhsl(321, 78%, 93%)
OKLCHoklch(93.2% 0.039 339.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDFF1 1.24:1 Fails Lc -13.8 Not readable
Black text on #FBDFF1 16.92:1 AAA Lc 91.7 Preferred for body text
#FBDFF1 text on white 1.24:1 Fails Lc 11.9 Not readable
#FBDFF1 text on black 16.92:1 AAA Lc -92.1 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F7

    oklch(97.2% 0.007 340.4)

  2. Step 100

    100 (this color)

    #FBDFF1

    oklch(93.2% 0.039 339.1)

  3. Step 200

    200

    #E6D2DF

    oklch(88.4% 0.028 338.6)

  4. Step 300

    300

    #D7B5CB

    oklch(80.9% 0.049 339.3)

  5. Step 400

    400

    #C28DB1

    oklch(70.6% 0.08 338.8)

  6. Step 500

    500

    #B2719E

    oklch(63.2% 0.101 339)

  7. Step 600

    600

    #9D5888

    oklch(55.6% 0.11 339.5)

  8. Step 700

    700

    #864874

    oklch(49.2% 0.102 339)

  9. Step 800

    800

    #6D3B5E

    oklch(42.7% 0.085 339.3)

  10. Step 900

    900

    #59334D

    oklch(37.8% 0.067 339.7)

  11. Step 950

    950

    #341E2D

    oklch(27% 0.042 339.5)

Export this scale for Tailwind in the Tailwind colors tool

#FBDFF1 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E0E4F20.037
Deuteranopia (no green cones)#E6E8F00.035
Tritanopia (no blue cones)#FFDFE50.017
Achromatopsia (no color)#E7E7E70.039

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDFF1

    #FBDFF1

    oklch(93.2% 0.039 339.1)

  • #D4F1DF

    #D4F1DF

    oklch(93.2% 0.039 158.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDFF1

    #FBDFF1

    oklch(93.2% 0.039 339.1)

  • #F0E2FD

    #F0E2FD

    oklch(93.2% 0.039 308.8)

  • #FFDFE3

    #FFDFE3

    oklch(93.1% 0.036 9.2)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDFF1

    #FBDFF1

    oklch(93.2% 0.039 339.1)

  • #E0EED3

    #E0EED3

    oklch(93.1% 0.039 129.6)

  • #CCF1EE

    #CCF1EE

    oklch(93.1% 0.039 190.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDFF1

    #FBDFF1

    oklch(93.2% 0.039 339.1)

  • #EEE9CC

    #EEE9CC

    oklch(93% 0.039 99)

  • #CDEFFA

    #CDEFFA

    oklch(93.1% 0.038 219.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDFF1

    #FBDFF1

    oklch(93.2% 0.039 339.1)

  • #FAE4CD

    #FAE4CD

    oklch(93.1% 0.039 68.6)

  • #D4F1DF

    #D4F1DF

    oklch(93.2% 0.039 158.3)

  • #D8EBFF

    #D8EBFF

    oklch(93.2% 0.034 249.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDFF1, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDFF1 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.