#FBDFD3

Closest named color: Apricot (#FFE5D9). oklch(92.3% 0.035 44.6), rgb(251, 223, 211).

Aa

Black text reads best on this color (16.59:1).

About this color

#FBDFD3 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.035 and its hue 45°. Its hue sits on the warm side of the wheel. The nearest named color is Apricot (#FFE5D9), ΔE 0.017 away. Black text reads best on it, at 16.59:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.035)
Temperaturewarm
Nearest nameApricot (#FFE5D9)
Black text16.59:1
White text1.26:1

Values

HEX#FBDFD3
RGBrgb(251, 223, 211)
HSLhsl(18, 83%, 91%)
OKLCHoklch(92.3% 0.035 44.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDFD3 1.26:1 Fails Lc -15.2 Dividers and decoration only
Black text on #FBDFD3 16.59:1 AAA Lc 90.4 Preferred for body text
#FBDFD3 text on white 1.26:1 Fails Lc 13.2 Not readable
#FBDFD3 text on black 16.59:1 AAA Lc -90.7 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100 (this color)

    #FBDFD3

    oklch(92.3% 0.035 44.6)

  3. Step 200

    200

    #E8D4CC

    oklch(88.4% 0.025 43.2)

  4. Step 300

    300

    #DBB8A9

    oklch(80.9% 0.046 44.5)

  5. Step 400

    400

    #C7937C

    oklch(70.7% 0.071 44.9)

  6. Step 500

    500

    #B8775A

    oklch(63.1% 0.092 44.7)

  7. Step 600

    600

    #A35F40

    oklch(55.6% 0.099 44.7)

  8. Step 700

    700

    #8C4E32

    oklch(49.2% 0.093 44.4)

  9. Step 800

    800

    #72402A

    oklch(42.7% 0.078 44)

  10. Step 900

    900

    #5C3726

    oklch(37.7% 0.06 45.2)

  11. Step 950

    950

    #362017

    oklch(26.9% 0.038 43)

Export this scale for Tailwind in the Tailwind colors tool

#FBDFD3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6E1D20.029
Deuteranopia (no green cones)#ECE7D30.028
Tritanopia (no blue cones)#FFDBDC0.019
Achromatopsia (no color)#E5E5E50.035

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDFD3

    #FBDFD3

    oklch(92.3% 0.035 44.6)

  • #CEEBF7

    #CEEBF7

    oklch(92.3% 0.035 224.6)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDFD3

    #FBDFD3

    oklch(92.3% 0.035 44.6)

  • #FCDDDE

    #FCDDDE

    oklch(92.3% 0.034 15.6)

  • #F4E3CD

    #F4E3CD

    oklch(92.4% 0.035 74.4)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDFD3

    #FBDFD3

    oklch(92.3% 0.035 44.6)

  • #CCEEED

    #CCEEED

    oklch(92.4% 0.035 194.4)

  • #D6E7FD

    #D6E7FD

    oklch(92.2% 0.035 254.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDFD3

    #FBDFD3

    oklch(92.3% 0.035 44.6)

  • #D1EEE0

    #D1EEE0

    oklch(92.4% 0.036 165)

  • #E2E3FD

    #E2E3FD

    oklch(92.3% 0.035 283.9)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDFD3

    #FBDFD3

    oklch(92.3% 0.035 44.6)

  • #DCEBD4

    #DCEBD4

    oklch(92.3% 0.035 134.5)

  • #CEEBF7

    #CEEBF7

    oklch(92.3% 0.035 224.6)

  • #EFDFF6

    #EFDFF6

    oklch(92.3% 0.035 315.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDFD3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDFD3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.