#FBDFCA

Closest named color: Bisque (#FFE4C4). oklch(92.1% 0.042 59.1), rgb(251, 223, 202).

Aa

Black text reads best on this color (16.50:1).

About this color

#FBDFCA is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.042 and its hue 59°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.018 away. Black text reads best on it, at 16.50:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.042)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.50:1
White text1.27:1

Values

HEX#FBDFCA
RGBrgb(251, 223, 202)
HSLhsl(26, 86%, 89%)
OKLCHoklch(92.1% 0.042 59.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDFCA 1.27:1 Fails Lc -15.6 Dividers and decoration only
Black text on #FBDFCA 16.50:1 AAA Lc 90.1 Preferred for body text
#FBDFCA text on white 1.27:1 Fails Lc 13.5 Not readable
#FBDFCA text on black 16.50:1 AAA Lc -90.4 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F1

    oklch(97% 0.007 53.4)

  2. Step 100

    100 (this color)

    #FBDFCA

    oklch(92.1% 0.042 59.1)

  3. Step 200

    200

    #E9D5C6

    oklch(88.5% 0.03 59.3)

  4. Step 300

    300

    #DCB99F

    oklch(81% 0.054 58.5)

  5. Step 400

    400

    #C9946A

    oklch(70.8% 0.086 59.2)

  6. Step 500

    500

    #BA7840

    oklch(63.1% 0.11 59.1)

  7. Step 600

    600

    #A55F1B

    oklch(55.5% 0.119 59.1)

  8. Step 700

    700

    #8E4E0C

    oklch(49.1% 0.112 58.6)

  9. Step 800

    800

    #73410F

    oklch(42.8% 0.092 59.8)

  10. Step 900

    900

    #5D3716

    oklch(37.6% 0.071 58.8)

  11. Step 950

    950

    #37210E

    oklch(27.1% 0.046 59.8)

Export this scale for Tailwind in the Tailwind colors tool

#FBDFCA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7E1C90.028
Deuteranopia (no green cones)#EEE6CA0.024
Tritanopia (no blue cones)#FFDAD90.028
Achromatopsia (no color)#E4E4E40.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDFCA

    #FBDFCA

    oklch(92.1% 0.042 59.1)

  • #CDEAFE

    #CDEAFE

    oklch(92.2% 0.041 238.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDFCA

    #FBDFCA

    oklch(92.1% 0.042 59.1)

  • #FFDCD6

    #FFDCD6

    oklch(92.2% 0.04 29.4)

  • #F0E4C6

    #F0E4C6

    oklch(92.1% 0.042 88.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDFCA

    #FBDFCA

    oklch(92.1% 0.042 59.1)

  • #C6EDF4

    #C6EDF4

    oklch(92.1% 0.042 209.7)

  • #DBE5FF

    #DBE5FF

    oklch(92.2% 0.037 268.9)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDFCA

    #FBDFCA

    oklch(92.1% 0.042 59.1)

  • #C8EFE5

    #C8EFE5

    oklch(92.2% 0.043 178.1)

  • #E8DFFE

    #E8DFFE

    oklch(92% 0.043 298.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDFCA

    #FBDFCA

    oklch(92.1% 0.042 59.1)

  • #D3EDD6

    #D3EDD6

    oklch(92.1% 0.041 148.6)

  • #CDEAFE

    #CDEAFE

    oklch(92.2% 0.041 238.1)

  • #F6DCF3

    #F6DCF3

    oklch(92.2% 0.042 329.6)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDFCA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDFCA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.