#FBDFC8

Closest named color: Bisque (#FFE4C4). oklch(92.1% 0.044 61.6), rgb(251, 223, 200).

Aa

Black text reads best on this color (16.49:1).

About this color

#FBDFC8 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.044 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Bisque (#FFE4C4), ΔE 0.017 away. Black text reads best on it, at 16.49:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.044)
Temperaturewarm
Nearest nameBisque (#FFE4C4)
Black text16.49:1
White text1.27:1

Values

HEX#FBDFC8
RGBrgb(251, 223, 200)
HSLhsl(27, 86%, 88%)
OKLCHoklch(92.1% 0.044 61.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDFC8 1.27:1 Fails Lc -15.6 Dividers and decoration only
Black text on #FBDFC8 16.49:1 AAA Lc 90.0 Preferred for body text
#FBDFC8 text on white 1.27:1 Fails Lc 13.6 Not readable
#FBDFC8 text on black 16.49:1 AAA Lc -90.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F0

    oklch(97% 0.008 61.5)

  2. Step 100

    100 (this color)

    #FBDFC8

    oklch(92.1% 0.044 61.6)

  3. Step 200

    200

    #E9D5C5

    oklch(88.5% 0.031 61.1)

  4. Step 300

    300

    #DCB99C

    oklch(80.9% 0.056 61.5)

  5. Step 400

    400

    #C99465

    oklch(70.7% 0.09 62.2)

  6. Step 500

    500

    #BB7839

    oklch(63.2% 0.115 61.3)

  7. Step 600

    600

    #A65F0C

    oklch(55.5% 0.125 61.2)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #734105

    oklch(42.7% 0.095 62.3)

  10. Step 900

    900

    #5D3711

    oklch(37.6% 0.074 61.6)

  11. Step 950

    950

    #37210C

    oklch(27.1% 0.047 62.1)

Export this scale for Tailwind in the Tailwind colors tool

#FBDFC8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E8E0C70.027
Deuteranopia (no green cones)#EEE6C80.024
Tritanopia (no blue cones)#FFD9D80.031
Achromatopsia (no color)#E4E4E40.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDFC8

    #FBDFC8

    oklch(92.1% 0.044 61.6)

  • #CDE9FF

    #CDE9FF

    oklch(92.1% 0.042 241.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDFC8

    #FBDFC8

    oklch(92.1% 0.044 61.6)

  • #FFDCD4

    #FFDCD4

    oklch(92.1% 0.041 33)

  • #EFE5C5

    #EFE5C5

    oklch(92.2% 0.043 92.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDFC8

    #FBDFC8

    oklch(92.1% 0.044 61.6)

  • #C5EDF6

    #C5EDF6

    oklch(92.1% 0.043 212.9)

  • #DBE4FF

    #DBE4FF

    oklch(92% 0.038 271)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDFC8

    #FBDFC8

    oklch(92.1% 0.044 61.6)

  • #C6EFE7

    #C6EFE7

    oklch(92.1% 0.044 182.2)

  • #EADFFE

    #EADFFE

    oklch(92.2% 0.043 301.7)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDFC8

    #FBDFC8

    oklch(92.1% 0.044 61.6)

  • #D0EED7

    #D0EED7

    oklch(92.1% 0.044 152.4)

  • #CDE9FF

    #CDE9FF

    oklch(92.1% 0.042 241.7)

  • #F7DBF2

    #F7DBF2

    oklch(92.1% 0.043 331.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDFC8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDFC8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.