#FBDED3

Closest named color: Apricot (#FFE5D9). oklch(92.2% 0.036 41.9), rgb(251, 222, 211).

Aa

Black text reads best on this color (16.49:1).

About this color

#FBDED3 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.036 and its hue 42°. Its hue sits on the warm side of the wheel. The nearest named color is Apricot (#FFE5D9), ΔE 0.019 away. Black text reads best on it, at 16.49:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.036)
Temperaturewarm
Nearest nameApricot (#FFE5D9)
Black text16.49:1
White text1.27:1

Values

HEX#FBDED3
RGBrgb(251, 222, 211)
HSLhsl(17, 83%, 91%)
OKLCHoklch(92.2% 0.036 41.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDED3 1.27:1 Fails Lc -15.7 Dividers and decoration only
Black text on #FBDED3 16.49:1 AAA Lc 90.0 Preferred for body text
#FBDED3 text on white 1.27:1 Fails Lc 13.6 Not readable
#FBDED3 text on black 16.49:1 AAA Lc -90.3 Preferred for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F2

    oklch(97% 0.006 43.3)

  2. Step 100

    100 (this color)

    #FBDED3

    oklch(92.2% 0.036 41.9)

  3. Step 200

    200

    #E9D4CC

    oklch(88.5% 0.026 42.1)

  4. Step 300

    300

    #DBB8AA

    oklch(80.9% 0.045 43)

  5. Step 400

    400

    #C8927D

    oklch(70.7% 0.072 42.2)

  6. Step 500

    500

    #B9765C

    oklch(63.1% 0.093 41.9)

  7. Step 600

    600

    #A55E42

    oklch(55.7% 0.102 42)

  8. Step 700

    700

    #8D4D34

    oklch(49.2% 0.094 41.7)

  9. Step 800

    800

    #723F2B

    oklch(42.6% 0.078 41.8)

  10. Step 900

    900

    #5D3627

    oklch(37.7% 0.061 41.7)

  11. Step 950

    950

    #362017

    oklch(26.9% 0.038 43)

Export this scale for Tailwind in the Tailwind colors tool

#FBDED3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5E1D20.031
Deuteranopia (no green cones)#EBE6D30.029
Tritanopia (no blue cones)#FFDADB0.018
Achromatopsia (no color)#E4E4E40.036

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDED3

    #FBDED3

    oklch(92.2% 0.036 41.9)

  • #CCEBF6

    #CCEBF6

    oklch(92.1% 0.036 221.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDED3

    #FBDED3

    oklch(92.2% 0.036 41.9)

  • #FCDCDF

    #FCDCDF

    oklch(92.2% 0.036 11.4)

  • #F4E2CC

    #F4E2CC

    oklch(92.1% 0.035 72.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDED3

    #FBDED3

    oklch(92.2% 0.036 41.9)

  • #CBEDEB

    #CBEDEB

    oklch(92.1% 0.036 192.2)

  • #D5E7FD

    #D5E7FD

    oklch(92.1% 0.036 253.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDED3

    #FBDED3

    oklch(92.2% 0.036 41.9)

  • #D1EDDE

    #D1EDDE

    oklch(92.2% 0.036 162.3)

  • #E1E3FD

    #E1E3FD

    oklch(92.2% 0.035 282.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDED3

    #FBDED3

    oklch(92.2% 0.036 41.9)

  • #DCEBD2

    #DCEBD2

    oklch(92.2% 0.037 132.7)

  • #CCEBF6

    #CCEBF6

    oklch(92.1% 0.036 221.2)

  • #EDDFF7

    #EDDFF7

    oklch(92.2% 0.035 311.4)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDED3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDED3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.