#FBDEC6

Closest named color: Peach Puff (#FFDAB9). oklch(91.8% 0.045 61.8), rgb(251, 222, 198).

Aa

Black text reads best on this color (16.36:1).

About this color

#FBDEC6 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.045 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.016 away. Black text reads best on it, at 16.36:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.36:1
White text1.28:1

Values

HEX#FBDEC6
RGBrgb(251, 222, 198)
HSLhsl(27, 87%, 88%)
OKLCHoklch(91.8% 0.045 61.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDEC6 1.28:1 Fails Lc -16.2 Dividers and decoration only
Black text on #FBDEC6 16.36:1 AAA Lc 89.6 Fine for body text
#FBDEC6 text on white 1.28:1 Fails Lc 14.0 Not readable
#FBDEC6 text on black 16.36:1 AAA Lc -89.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F0

    oklch(97% 0.008 61.5)

  2. Step 100

    100 (this color)

    #FBDEC6

    oklch(91.8% 0.045 61.8)

  3. Step 200

    200

    #E9D5C4

    oklch(88.5% 0.032 62.8)

  4. Step 300

    300

    #DDB99B

    oklch(81% 0.058 61.7)

  5. Step 400

    400

    #CB9362

    oklch(70.7% 0.094 61.6)

  6. Step 500

    500

    #BC7733

    oklch(63% 0.119 61.9)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #5E370D

    oklch(37.7% 0.077 62.6)

  11. Step 950

    950

    #37200A

    oklch(26.9% 0.049 61.7)

Export this scale for Tailwind in the Tailwind colors tool

#FBDEC6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DFC50.028
Deuteranopia (no green cones)#EEE6C60.026
Tritanopia (no blue cones)#FFD8D70.032
Achromatopsia (no color)#E3E3E30.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDEC6

    #FBDEC6

    oklch(91.8% 0.045 61.8)

  • #CCE8FF

    #CCE8FF

    oklch(91.8% 0.043 242.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDEC6

    #FBDEC6

    oklch(91.8% 0.045 61.8)

  • #FFDAD3

    #FFDAD3

    oklch(91.7% 0.043 30.5)

  • #EFE4C3

    #EFE4C3

    oklch(91.9% 0.045 91.7)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDEC6

    #FBDEC6

    oklch(91.8% 0.045 61.8)

  • #C2EDF6

    #C2EDF6

    oklch(91.9% 0.046 211.8)

  • #DAE3FF

    #DAE3FF

    oklch(91.8% 0.039 271.5)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDEC6

    #FBDEC6

    oklch(91.8% 0.045 61.8)

  • #C4EFE6

    #C4EFE6

    oklch(91.9% 0.046 181.1)

  • #E9DEFE

    #E9DEFE

    oklch(91.9% 0.045 301.2)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDEC6

    #FBDEC6

    oklch(91.8% 0.045 61.8)

  • #CFEDD5

    #CFEDD5

    oklch(91.8% 0.045 151.2)

  • #CCE8FF

    #CCE8FF

    oklch(91.8% 0.043 242.9)

  • #F7DAF2

    #F7DAF2

    oklch(91.9% 0.045 331.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDEC6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDEC6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.