#FBDEC4

Closest named color: Peach Puff (#FFDAB9). oklch(91.8% 0.047 64.1), rgb(251, 222, 196).

Aa

Black text reads best on this color (16.34:1).

About this color

#FBDEC4 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.047 and its hue 64°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.014 away. Black text reads best on it, at 16.34:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.047)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.34:1
White text1.28:1

Values

HEX#FBDEC4
RGBrgb(251, 222, 196)
HSLhsl(28, 87%, 88%)
OKLCHoklch(91.8% 0.047 64.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDEC4 1.28:1 Fails Lc -16.3 Dividers and decoration only
Black text on #FBDEC4 16.34:1 AAA Lc 89.5 Fine for body text
#FBDEC4 text on white 1.28:1 Fails Lc 14.1 Not readable
#FBDEC4 text on black 16.34:1 AAA Lc -89.7 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #F9F4F0

    oklch(97% 0.008 61.5)

  2. Step 100

    100 (this color)

    #FBDEC4

    oklch(91.8% 0.047 64.1)

  3. Step 200

    200

    #EAD5C3

    oklch(88.5% 0.034 63)

  4. Step 300

    300

    #DDB998

    oklch(80.9% 0.061 64.3)

  5. Step 400

    400

    #CB935E

    oklch(70.6% 0.097 63.6)

  6. Step 500

    500

    #BD772B

    oklch(63.1% 0.124 63.7)

  7. Step 600

    600

    #A56000

    oklch(55.5% 0.126 63.7)

  8. Step 700

    700

    #8B5100

    oklch(49.2% 0.111 64.6)

  9. Step 800

    800

    #734100

    oklch(42.7% 0.097 63.4)

  10. Step 900

    900

    #5F3706

    oklch(37.8% 0.081 64.2)

  11. Step 950

    950

    #382008

    oklch(27% 0.052 62.3)

Export this scale for Tailwind in the Tailwind colors tool

#FBDEC4 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DFC20.028
Deuteranopia (no green cones)#EEE6C40.026
Tritanopia (no blue cones)#FFD8D70.035
Achromatopsia (no color)#E3E3E30.047

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDEC4

    #FBDEC4

    oklch(91.8% 0.047 64.1)

  • #CDE8FF

    #CDE8FF

    oklch(91.8% 0.043 243.9)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDEC4

    #FBDEC4

    oklch(91.8% 0.047 64.1)

  • #FFDAD1

    #FFDAD1

    oklch(91.7% 0.043 33.9)

  • #EEE4C1

    #EEE4C1

    oklch(91.8% 0.047 93.9)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDEC4

    #FBDEC4

    oklch(91.8% 0.047 64.1)

  • #C1EDF7

    #C1EDF7

    oklch(91.8% 0.047 213.1)

  • #DBE3FF

    #DBE3FF

    oklch(91.8% 0.039 273)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDEC4

    #FBDEC4

    oklch(91.8% 0.047 64.1)

  • #C2EFE7

    #C2EFE7

    oklch(91.8% 0.048 183.2)

  • #EADDFE

    #EADDFE

    oklch(91.8% 0.046 303.4)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDEC4

    #FBDEC4

    oklch(91.8% 0.047 64.1)

  • #CDEED6

    #CDEED6

    oklch(91.9% 0.047 153.8)

  • #CDE8FF

    #CDE8FF

    oklch(91.8% 0.043 243.9)

  • #F8D9F1

    #F8D9F1

    oklch(91.8% 0.046 333.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDEC4, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDEC4 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.