#FBDE5A

Closest named color: Sand Yellow (#FCE166). oklch(90.1% 0.151 96.8), rgb(251, 222, 90).

Aa

Black text reads best on this color (15.69:1).

About this color

#FBDE5A is a very light, vivid yellow. In OKLCH its lightness is 90%, its chroma 0.151 and its hue 97°. Its hue sits on the warm side of the wheel. The nearest named color is Sand Yellow (#FCE166), ΔE 0.011 away. Black text reads best on it, at 15.69:1.

Hue familyYellows
Lightnessvery light (90%)
Chromavivid (0.151)
Temperaturewarm
Nearest nameSand Yellow (#FCE166)
Black text15.69:1
White text1.33:1

Values

HEX#FBDE5A
RGBrgb(251, 222, 90)
HSLhsl(49, 95%, 67%)
OKLCHoklch(90.1% 0.151 96.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDE5A 1.33:1 Fails Lc -18.9 Dividers and decoration only
Black text on #FBDE5A 15.69:1 AAA Lc 87.1 Fine for body text
#FBDE5A text on white 1.33:1 Fails Lc 16.5 Dividers and decoration only
#FBDE5A text on black 15.69:1 AAA Lc -87.2 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 200.

  1. Step 50

    50

    #FAF6E2

    oklch(97.1% 0.027 97.6)

  2. Step 100

    100

    #F4EBC0

    oklch(93.6% 0.057 97.5)

  3. Step 200

    200 (this color)

    #FBDE5A

    oklch(90.1% 0.151 96.8)

  4. Step 300

    300

    #E0BF00

    oklch(80.9% 0.167 96.5)

  5. Step 400

    400

    #BB9F00

    oklch(70.6% 0.145 96.4)

  6. Step 500

    500

    #A08800

    oklch(63% 0.13 96.6)

  7. Step 600

    600

    #877200

    oklch(55.5% 0.114 96.2)

  8. Step 700

    700

    #716000

    oklch(49.1% 0.101 97)

  9. Step 800

    800

    #5D4E00

    oklch(42.6% 0.088 96.3)

  10. Step 900

    900

    #4D4100

    oklch(37.6% 0.078 97.3)

  11. Step 950

    950

    #2E2600

    oklch(27% 0.056 97.1)

Export this scale for Tailwind in the Tailwind colors tool

#FBDE5A with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#F3D94A0.020
Deuteranopia (no green cones)#FAE3610.012
Tritanopia (no blue cones)#FFCEC20.135
Achromatopsia (no color)#DFDFDF0.151

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDE5A

    #FBDE5A

    oklch(90.1% 0.151 96.8)

  • #D5DCFF

    #D5DCFF

    oklch(90% 0.049 276.5)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDE5A

    #FBDE5A

    oklch(90.1% 0.151 96.8)

  • #FFD6AD

    #FFD6AD

    oklch(90.1% 0.071 66.7)

  • #C4F17E

    #C4F17E

    oklch(90.2% 0.151 126.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDE5A

    #FBDE5A

    oklch(90.1% 0.151 96.8)

  • #C4E2FF

    #C4E2FF

    oklch(90% 0.051 247.5)

  • #E9D4FF

    #E9D4FF

    oklch(90% 0.062 307.2)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDE5A

    #FBDE5A

    oklch(90.1% 0.151 96.8)

  • #A4EBFF

    #A4EBFF

    oklch(90% 0.075 217.3)

  • #FFCCF0

    #FFCCF0

    oklch(90% 0.074 337.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDE5A

    #FBDE5A

    oklch(90.1% 0.151 96.8)

  • #2DFEEF

    #2DFEEF

    oklch(90.1% 0.151 187)

  • #D5DCFF

    #D5DCFF

    oklch(90% 0.049 276.5)

  • #FFD0D8

    #FFD0D8

    oklch(90% 0.054 6.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDE5A, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDE5A in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.