#FBDDC9

Closest named color: Peach Puff (#FFDAB9). oklch(91.7% 0.043 55.8), rgb(251, 221, 201).

Aa

Black text reads best on this color (16.28:1).

About this color

#FBDDC9 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.043 and its hue 56°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.019 away. Black text reads best on it, at 16.28:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.043)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.28:1
White text1.28:1

Values

HEX#FBDDC9
RGBrgb(251, 221, 201)
HSLhsl(24, 86%, 89%)
OKLCHoklch(91.7% 0.043 55.8)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDDC9 1.28:1 Fails Lc -16.5 Dividers and decoration only
Black text on #FBDDC9 16.28:1 AAA Lc 89.3 Fine for body text
#FBDDC9 text on white 1.28:1 Fails Lc 14.3 Not readable
#FBDDC9 text on black 16.28:1 AAA Lc -89.5 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FBDDC9

    oklch(91.7% 0.043 55.8)

  3. Step 200

    200

    #EAD4C6

    oklch(88.4% 0.031 54.7)

  4. Step 300

    300

    #DDB89F

    oklch(80.9% 0.055 55.9)

  5. Step 400

    400

    #CB926A

    oklch(70.6% 0.088 55.8)

  6. Step 500

    500

    #BD7641

    oklch(63.1% 0.113 55.7)

  7. Step 600

    600

    #A85D1E

    oklch(55.5% 0.122 55.6)

  8. Step 700

    700

    #904C0F

    oklch(49% 0.114 55.5)

  9. Step 800

    800

    #753F11

    oklch(42.7% 0.094 55.8)

  10. Step 900

    900

    #5F3616

    oklch(37.7% 0.074 55.8)

  11. Step 950

    950

    #38200E

    oklch(27.1% 0.047 56)

Export this scale for Tailwind in the Tailwind colors tool

#FBDDC9 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DFC80.030
Deuteranopia (no green cones)#EDE5C90.027
Tritanopia (no blue cones)#FFD8D70.027
Achromatopsia (no color)#E3E3E30.043

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDDC9

    #FBDDC9

    oklch(91.7% 0.043 55.8)

  • #C9E9FD

    #C9E9FD

    oklch(91.7% 0.043 235.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDDC9

    #FBDDC9

    oklch(91.7% 0.043 55.8)

  • #FFDAD5

    #FFDAD5

    oklch(91.8% 0.042 27)

  • #F0E2C4

    #F0E2C4

    oklch(91.6% 0.042 86)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDDC9

    #FBDDC9

    oklch(91.7% 0.043 55.8)

  • #C4ECF2

    #C4ECF2

    oklch(91.7% 0.042 207.6)

  • #D7E4FF

    #D7E4FF

    oklch(91.7% 0.039 265.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDDC9

    #FBDDC9

    oklch(91.7% 0.043 55.8)

  • #C7EEE2

    #C7EEE2

    oklch(91.8% 0.044 174.7)

  • #E5DEFE

    #E5DEFE

    oklch(91.6% 0.044 295.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDDC9

    #FBDDC9

    oklch(91.7% 0.043 55.8)

  • #D2ECD3

    #D2ECD3

    oklch(91.7% 0.043 146.3)

  • #C9E9FD

    #C9E9FD

    oklch(91.7% 0.043 235.4)

  • #F3DAF3

    #F3DAF3

    oklch(91.6% 0.043 325.9)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDDC9, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDDC9 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.