#FBDDC3

Closest named color: Peach Puff (#FFDAB9). oklch(91.6% 0.048 63.1), rgb(251, 221, 195).

Aa

Black text reads best on this color (16.23:1).

About this color

#FBDDC3 is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.048 and its hue 63°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.013 away. Black text reads best on it, at 16.23:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.048)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.23:1
White text1.29:1

Values

HEX#FBDDC3
RGBrgb(251, 221, 195)
HSLhsl(28, 88%, 87%)
OKLCHoklch(91.6% 0.048 63.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDDC3 1.29:1 Fails Lc -16.7 Dividers and decoration only
Black text on #FBDDC3 16.23:1 AAA Lc 89.1 Fine for body text
#FBDDC3 text on white 1.29:1 Fails Lc 14.5 Not readable
#FBDDC3 text on black 16.23:1 AAA Lc -89.3 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FBDDC3

    oklch(91.6% 0.048 63.1)

  3. Step 200

    200

    #EAD5C2

    oklch(88.5% 0.035 64.5)

  4. Step 300

    300

    #DEB998

    oklch(81% 0.062 63.5)

  5. Step 400

    400

    #CC935D

    oklch(70.7% 0.099 63.6)

  6. Step 500

    500

    #BE7629

    oklch(63% 0.126 62.9)

  7. Step 600

    600

    #A66000

    oklch(55.7% 0.127 63.3)

  8. Step 700

    700

    #8C5000

    oklch(49.1% 0.112 63.2)

  9. Step 800

    800

    #734100

    oklch(42.7% 0.097 63.4)

  10. Step 900

    900

    #5F3605

    oklch(37.6% 0.082 63.3)

  11. Step 950

    950

    #382007

    oklch(27% 0.052 63.2)

Export this scale for Tailwind in the Tailwind colors tool

#FBDDC3 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E7DEC10.028
Deuteranopia (no green cones)#EEE5C30.026
Tritanopia (no blue cones)#FFD7D60.035
Achromatopsia (no color)#E2E2E20.048

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDDC3

    #FBDDC3

    oklch(91.6% 0.048 63.1)

  • #CBE7FF

    #CBE7FF

    oklch(91.5% 0.044 244.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDDC3

    #FBDDC3

    oklch(91.6% 0.048 63.1)

  • #FFD9D1

    #FFD9D1

    oklch(91.5% 0.044 31.9)

  • #EEE3C0

    #EEE3C0

    oklch(91.6% 0.048 92.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDDC3

    #FBDDC3

    oklch(91.6% 0.048 63.1)

  • #C0ECF6

    #C0ECF6

    oklch(91.5% 0.047 213.1)

  • #DAE2FF

    #DAE2FF

    oklch(91.6% 0.04 273.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDDC3

    #FBDDC3

    oklch(91.6% 0.048 63.1)

  • #C1EEE6

    #C1EEE6

    oklch(91.5% 0.048 183.2)

  • #E9DCFE

    #E9DCFE

    oklch(91.5% 0.048 302.8)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDDC3

    #FBDDC3

    oklch(91.6% 0.048 63.1)

  • #CCEDD4

    #CCEDD4

    oklch(91.5% 0.048 152.7)

  • #CBE7FF

    #CBE7FF

    oklch(91.5% 0.044 244.1)

  • #F8D8F1

    #F8D8F1

    oklch(91.6% 0.048 333.5)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDDC3, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDDC3 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.