#FBDCCB

Closest named color: Peach Puff (#FFDAB9). oklch(91.6% 0.041 50.6), rgb(251, 220, 203).

Aa

Black text reads best on this color (16.20:1).

About this color

#FBDCCB is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.041 and its hue 51°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.022 away. Black text reads best on it, at 16.20:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.041)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.20:1
White text1.29:1

Values

HEX#FBDCCB
RGBrgb(251, 220, 203)
HSLhsl(21, 86%, 89%)
OKLCHoklch(91.6% 0.041 50.6)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDCCB 1.29:1 Fails Lc -16.9 Dividers and decoration only
Black text on #FBDCCB 16.20:1 AAA Lc 89.0 Fine for body text
#FBDCCB text on white 1.29:1 Fails Lc 14.7 Not readable
#FBDCCB text on black 16.20:1 AAA Lc -89.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FBDCCB

    oklch(91.6% 0.041 50.6)

  3. Step 200

    200

    #EAD4C8

    oklch(88.5% 0.03 50.6)

  4. Step 300

    300

    #DEB7A2

    oklch(80.8% 0.054 49.9)

  5. Step 400

    400

    #CC9170

    oklch(70.7% 0.085 50.1)

  6. Step 500

    500

    #BE7549

    oklch(63.2% 0.109 50.8)

  7. Step 600

    600

    #A95C2B

    oklch(55.6% 0.118 50.4)

  8. Step 700

    700

    #914B1D

    oklch(49.1% 0.111 50.3)

  9. Step 800

    800

    #763E1A

    oklch(42.7% 0.092 50.5)

  10. Step 900

    900

    #5F351C

    oklch(37.6% 0.071 50)

  11. Step 950

    950

    #382011

    oklch(27.1% 0.045 51.8)

Export this scale for Tailwind in the Tailwind colors tool

#FBDCCB with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4DECA0.032
Deuteranopia (no green cones)#EBE5CB0.031
Tritanopia (no blue cones)#FFD7D70.025
Achromatopsia (no color)#E2E2E20.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDCCB

    #FBDCCB

    oklch(91.6% 0.041 50.6)

  • #C8E9FA

    #C8E9FA

    oklch(91.6% 0.042 230.2)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDCCB

    #FBDCCB

    oklch(91.6% 0.041 50.6)

  • #FED9D7

    #FED9D7

    oklch(91.6% 0.041 21.6)

  • #F2E1C5

    #F2E1C5

    oklch(91.6% 0.041 80.3)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDCCB

    #FBDCCB

    oklch(91.6% 0.041 50.6)

  • #C4ECEE

    #C4ECEE

    oklch(91.5% 0.042 200.2)

  • #D4E4FF

    #D4E4FF

    oklch(91.5% 0.041 261)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDCCB

    #FBDCCB

    oklch(91.6% 0.041 50.6)

  • #C9EDDF

    #C9EDDF

    oklch(91.6% 0.042 169.9)

  • #E2DFFE

    #E2DFFE

    oklch(91.6% 0.042 290)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDCCB

    #FBDCCB

    oklch(91.6% 0.041 50.6)

  • #D5EBD1

    #D5EBD1

    oklch(91.7% 0.042 140.8)

  • #C8E9FA

    #C8E9FA

    oklch(91.6% 0.042 230.2)

  • #F0DBF5

    #F0DBF5

    oklch(91.6% 0.041 319.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDCCB, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDCCB in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.