#FBDCCA

Closest named color: Peach Puff (#FFDAB9). oklch(91.5% 0.042 52.1), rgb(251, 220, 202).

Aa

Black text reads best on this color (16.19:1).

About this color

#FBDCCA is a very light, muted orange. In OKLCH its lightness is 92%, its chroma 0.042 and its hue 52°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.021 away. Black text reads best on it, at 16.19:1.

Hue familyOranges
Lightnessvery light (92%)
Chromamuted (0.042)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.19:1
White text1.29:1

Values

HEX#FBDCCA
RGBrgb(251, 220, 202)
HSLhsl(22, 86%, 89%)
OKLCHoklch(91.5% 0.042 52.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDCCA 1.29:1 Fails Lc -16.9 Dividers and decoration only
Black text on #FBDCCA 16.19:1 AAA Lc 88.9 Fine for body text
#FBDCCA text on white 1.29:1 Fails Lc 14.7 Not readable
#FBDCCA text on black 16.19:1 AAA Lc -89.1 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FBDCCA

    oklch(91.5% 0.042 52.1)

  3. Step 200

    200

    #EAD4C7

    oklch(88.4% 0.03 52.7)

  4. Step 300

    300

    #DEB8A1

    oklch(81% 0.054 52.9)

  5. Step 400

    400

    #CC916E

    oklch(70.6% 0.087 51.5)

  6. Step 500

    500

    #BE7546

    oklch(63.1% 0.111 52.2)

  7. Step 600

    600

    #A95C26

    oklch(55.6% 0.12 52.2)

  8. Step 700

    700

    #914B19

    oklch(49.1% 0.112 51.7)

  9. Step 800

    800

    #763E17

    oklch(42.7% 0.093 51.9)

  10. Step 900

    900

    #5F351A

    oklch(37.6% 0.072 51.6)

  11. Step 950

    950

    #382010

    oklch(27.1% 0.046 53.3)

Export this scale for Tailwind in the Tailwind colors tool

#FBDCCA with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E4DEC90.032
Deuteranopia (no green cones)#ECE4CA0.028
Tritanopia (no blue cones)#FFD7D70.026
Achromatopsia (no color)#E2E2E20.042

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDCCA

    #FBDCCA

    oklch(91.5% 0.042 52.1)

  • #C8E9FB

    #C8E9FB

    oklch(91.6% 0.042 231.7)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDCCA

    #FBDCCA

    oklch(91.5% 0.042 52.1)

  • #FED9D6

    #FED9D6

    oklch(91.5% 0.042 23.4)

  • #F1E1C4

    #F1E1C4

    oklch(91.5% 0.042 82.5)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDCCA

    #FBDCCA

    oklch(91.5% 0.042 52.1)

  • #C3ECEF

    #C3ECEF

    oklch(91.5% 0.043 201.9)

  • #D5E4FF

    #D5E4FF

    oklch(91.6% 0.04 262.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDCCA

    #FBDCCA

    oklch(91.5% 0.042 52.1)

  • #C8EDE0

    #C8EDE0

    oklch(91.6% 0.042 172.1)

  • #E3DFFE

    #E3DFFE

    oklch(91.6% 0.042 291.5)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDCCA

    #FBDCCA

    oklch(91.5% 0.042 52.1)

  • #D4EBD1

    #D4EBD1

    oklch(91.6% 0.042 142)

  • #C8E9FB

    #C8E9FB

    oklch(91.6% 0.042 231.7)

  • #F1DAF4

    #F1DAF4

    oklch(91.5% 0.043 322.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDCCA, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDCCA in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.