#FBDCC8

Closest named color: Peach Puff (#FFDAB9). oklch(91.5% 0.044 54.9), rgb(251, 220, 200).

Aa

Black text reads best on this color (16.17:1).

About this color

#FBDCC8 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.044 and its hue 55°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.018 away. Black text reads best on it, at 16.17:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.044)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.17:1
White text1.29:1

Values

HEX#FBDCC8
RGBrgb(251, 220, 200)
HSLhsl(24, 86%, 88%)
OKLCHoklch(91.5% 0.044 54.9)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDCC8 1.29:1 Fails Lc -17.0 Dividers and decoration only
Black text on #FBDCC8 16.17:1 AAA Lc 88.8 Fine for body text
#FBDCC8 text on white 1.29:1 Fails Lc 14.8 Not readable
#FBDCC8 text on black 16.17:1 AAA Lc -89.0 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F1

    oklch(97.1% 0.008 48.7)

  2. Step 100

    100 (this color)

    #FBDCC8

    oklch(91.5% 0.044 54.9)

  3. Step 200

    200

    #EAD4C6

    oklch(88.4% 0.031 54.7)

  4. Step 300

    300

    #DEB89F

    oklch(81% 0.056 55.1)

  5. Step 400

    400

    #CD926A

    oklch(70.8% 0.09 54.9)

  6. Step 500

    500

    #BE7540

    oklch(63.1% 0.115 54.8)

  7. Step 600

    600

    #AA5C1C

    oklch(55.6% 0.125 54.6)

  8. Step 700

    700

    #914B0C

    oklch(49% 0.116 54.8)

  9. Step 800

    800

    #763E10

    oklch(42.6% 0.096 54.6)

  10. Step 900

    900

    #603516

    oklch(37.7% 0.076 53.7)

  11. Step 950

    950

    #38200E

    oklch(27.1% 0.047 56)

Export this scale for Tailwind in the Tailwind colors tool

#FBDCC8 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DEC70.031
Deuteranopia (no green cones)#ECE4C80.028
Tritanopia (no blue cones)#FFD6D60.029
Achromatopsia (no color)#E2E2E20.044

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDCC8

    #FBDCC8

    oklch(91.5% 0.044 54.9)

  • #C8E8FC

    #C8E8FC

    oklch(91.4% 0.043 235.4)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDCC8

    #FBDCC8

    oklch(91.5% 0.044 54.9)

  • #FFD8D5

    #FFD8D5

    oklch(91.4% 0.044 23.2)

  • #F0E1C3

    #F0E1C3

    oklch(91.4% 0.043 84.6)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDCC8

    #FBDCC8

    oklch(91.5% 0.044 54.9)

  • #C2ECF1

    #C2ECF1

    oklch(91.5% 0.044 205.3)

  • #D6E3FF

    #D6E3FF

    oklch(91.5% 0.041 265.7)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDCC8

    #FBDCC8

    oklch(91.5% 0.044 54.9)

  • #C6EDE1

    #C6EDE1

    oklch(91.5% 0.044 174.7)

  • #E4DEFE

    #E4DEFE

    oklch(91.5% 0.044 294.1)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDCC8

    #FBDCC8

    oklch(91.5% 0.044 54.9)

  • #D2EBD1

    #D2EBD1

    oklch(91.5% 0.044 144.2)

  • #C8E8FC

    #C8E8FC

    oklch(91.4% 0.043 235.4)

  • #F2DAF3

    #F2DAF3

    oklch(91.5% 0.042 324.7)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDCC8, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDCC8 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.