#FBDCC6

Closest named color: Peach Puff (#FFDAB9). oklch(91.4% 0.045 57.5), rgb(251, 220, 198).

Aa

Black text reads best on this color (16.15:1).

About this color

#FBDCC6 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.045 and its hue 57°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.016 away. Black text reads best on it, at 16.15:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.045)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.15:1
White text1.29:1

Values

HEX#FBDCC6
RGBrgb(251, 220, 198)
HSLhsl(25, 87%, 88%)
OKLCHoklch(91.4% 0.045 57.5)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDCC6 1.29:1 Fails Lc -17.1 Dividers and decoration only
Black text on #FBDCC6 16.15:1 AAA Lc 88.8 Fine for body text
#FBDCC6 text on white 1.29:1 Fails Lc 14.8 Not readable
#FBDCC6 text on black 16.15:1 AAA Lc -88.9 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FBDCC6

    oklch(91.4% 0.045 57.5)

  3. Step 200

    200

    #EAD4C5

    oklch(88.4% 0.032 56.6)

  4. Step 300

    300

    #DEB89C

    oklch(80.9% 0.058 58.2)

  5. Step 400

    400

    #CD9265

    oklch(70.8% 0.094 57.9)

  6. Step 500

    500

    #BF7539

    oklch(63.1% 0.119 57.1)

  7. Step 600

    600

    #AA5C0C

    oklch(55.5% 0.13 57.4)

  8. Step 700

    700

    #914C00

    oklch(49.1% 0.118 57.5)

  9. Step 800

    800

    #763E05

    oklch(42.6% 0.1 57.5)

  10. Step 900

    900

    #603611

    oklch(37.8% 0.078 57.9)

  11. Step 950

    950

    #38200C

    oklch(27% 0.049 58.3)

Export this scale for Tailwind in the Tailwind colors tool

#FBDCC6 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E5DEC50.031
Deuteranopia (no green cones)#ECE4C60.028
Tritanopia (no blue cones)#FFD6D60.031
Achromatopsia (no color)#E2E2E20.045

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDCC6

    #FBDCC6

    oklch(91.4% 0.045 57.5)

  • #C8E8FE

    #C8E8FE

    oklch(91.5% 0.045 238.1)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDCC6

    #FBDCC6

    oklch(91.4% 0.045 57.5)

  • #FFD8D3

    #FFD8D3

    oklch(91.4% 0.044 26.6)

  • #F0E2C1

    #F0E2C1

    oklch(91.6% 0.046 87.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDCC6

    #FBDCC6

    oklch(91.4% 0.045 57.5)

  • #C1ECF2

    #C1ECF2

    oklch(91.5% 0.045 206.8)

  • #D7E3FF

    #D7E3FF

    oklch(91.5% 0.04 267.1)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDCC6

    #FBDCC6

    oklch(91.4% 0.045 57.5)

  • #C4EDE2

    #C4EDE2

    oklch(91.4% 0.045 177.2)

  • #E6DDFE

    #E6DDFE

    oklch(91.5% 0.045 298)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDCC6

    #FBDCC6

    oklch(91.4% 0.045 57.5)

  • #D0ECD2

    #D0ECD2

    oklch(91.6% 0.046 147.2)

  • #C8E8FE

    #C8E8FE

    oklch(91.5% 0.045 238.1)

  • #F4D9F3

    #F4D9F3

    oklch(91.5% 0.045 327.1)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDCC6, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDCC6 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.