#FBDCC2

Closest named color: Peach Puff (#FFDAB9). oklch(91.4% 0.049 62.1), rgb(251, 220, 194).

Aa

Black text reads best on this color (16.11:1).

About this color

#FBDCC2 is a very light, muted orange. In OKLCH its lightness is 91%, its chroma 0.049 and its hue 62°. Its hue sits on the warm side of the wheel. The nearest named color is Peach Puff (#FFDAB9), ΔE 0.012 away. Black text reads best on it, at 16.11:1.

Hue familyOranges
Lightnessvery light (91%)
Chromamuted (0.049)
Temperaturewarm
Nearest namePeach Puff (#FFDAB9)
Black text16.11:1
White text1.30:1

Values

HEX#FBDCC2
RGBrgb(251, 220, 194)
HSLhsl(27, 88%, 87%)
OKLCHoklch(91.4% 0.049 62.1)

Contrast

WCAG 2 contrast ratios are the conformance target: AA needs 4.5:1 for body text and 3:1 for large text, AAA needs 7:1. APCA Lc values are supplementary guidance from the WCAG 3 drafts.

PairWCAG 2ResultAPCAAPCA guidance
White text on #FBDCC2 1.30:1 Fails Lc -17.2 Dividers and decoration only
Black text on #FBDCC2 16.11:1 AAA Lc 88.6 Fine for body text
#FBDCC2 text on white 1.30:1 Fails Lc 15.0 Not readable
#FBDCC2 text on black 16.11:1 AAA Lc -88.8 Fine for body text

Tints and shades

A 50–950 scale built in OKLCH: the hue is held, lightness follows a Tailwind v4-like curve, and every step is kept inside the sRGB gamut. This color sits at step 100.

  1. Step 50

    50

    #FAF4F0

    oklch(97.1% 0.008 56.3)

  2. Step 100

    100 (this color)

    #FBDCC2

    oklch(91.4% 0.049 62.1)

  3. Step 200

    200

    #EBD5C2

    oklch(88.6% 0.035 63.2)

  4. Step 300

    300

    #DFB897

    oklch(80.9% 0.063 62)

  5. Step 400

    400

    #CE925C

    oklch(70.7% 0.101 62)

  6. Step 500

    500

    #C07528

    oklch(63.1% 0.129 61.6)

  7. Step 600

    600

    #A75F00

    oklch(55.6% 0.128 62.1)

  8. Step 700

    700

    #8D4F00

    oklch(49.1% 0.113 61.8)

  9. Step 800

    800

    #744000

    oklch(42.6% 0.098 61.8)

  10. Step 900

    900

    #603604

    oklch(37.7% 0.083 62.9)

  11. Step 950

    950

    #392007

    oklch(27.1% 0.053 62)

Export this scale for Tailwind in the Tailwind colors tool

#FBDCC2 with color blindness

Simulated with the Machado et al. (2009) model. ΔE is how far the color moves: below about 0.02 you would not notice a change.

VisionSeen asShift (ΔE)
Protanopia (no red cones)#E6DDC00.030
Deuteranopia (no green cones)#EDE4C20.027
Tritanopia (no blue cones)#FFD6D50.035
Achromatopsia (no color)#E1E1E10.049

Harmonies

Hue rotations in OKLCH that keep this color's lightness and chroma.

Complementary

The opposite hue (180°).

  • #FBDCC2

    #FBDCC2

    oklch(91.4% 0.049 62.1)

  • #C9E7FF

    #C9E7FF

    oklch(91.4% 0.046 242.3)

Open the complementary palette in the generator

Analogous

Neighbouring hues, 30° either side.

  • #FBDCC2

    #FBDCC2

    oklch(91.4% 0.049 62.1)

  • #FFD8D0

    #FFD8D0

    oklch(91.3% 0.045 31.5)

  • #EEE2BE

    #EEE2BE

    oklch(91.3% 0.049 91.8)

Open the analogous palette in the generator

Split complementary

The two hues beside the complement (150° and 210°).

  • #FBDCC2

    #FBDCC2

    oklch(91.4% 0.049 62.1)

  • #BEECF6

    #BEECF6

    oklch(91.4% 0.049 212.4)

  • #D8E1FF

    #D8E1FF

    oklch(91.2% 0.042 272.3)

Open the split complementary palette in the generator

Triadic

Three hues spaced 120° apart.

  • #FBDCC2

    #FBDCC2

    oklch(91.4% 0.049 62.1)

  • #C0EEE5

    #C0EEE5

    oklch(91.4% 0.049 181.9)

  • #E8DBFE

    #E8DBFE

    oklch(91.3% 0.049 302.3)

Open the triadic palette in the generator

Square

Four hues spaced 90° apart.

  • #FBDCC2

    #FBDCC2

    oklch(91.4% 0.049 62.1)

  • #CBECD3

    #CBECD3

    oklch(91.2% 0.048 152.7)

  • #C9E7FF

    #C9E7FF

    oklch(91.4% 0.046 242.3)

  • #F7D7F1

    #F7D7F1

    oklch(91.3% 0.049 332.3)

Open the square palette in the generator

Palettes with this color

Curated palettes that contain a color within ΔE 0.04 (OKLab) of #FBDCC2, closest first.

Similar named colors

The eight closest entries in our named color list, with their ΔE distance.

Use #FBDCC2 in your product

Turn it into light and dark UI roles checked for contrast, then export to Tailwind v4, shadcn/ui, CSS or design tokens.